scriptNull: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (1.29 -> 1.31)
No edit summary
Line 4: Line 4:
| arma 3 |= Game name
| arma 3 |= Game name


|1.31|= Game version
|1.32|= Game version
____________________________________________________________________________________________
____________________________________________________________________________________________



Revision as of 22:35, 14 October 2014

Hover & click on the images for description

Description

Description:
A non-existing Script or script that has finished (scriptDone). This value is not equal to anything, including itself (added since Arma 3 1.29.127075)
Groups:
Uncategorised

Syntax

Syntax:
scriptNull
Return Value:
Script - NULL script

Examples

Example 1:
_script = scriptNull; for "_i" from 1 to 10 do { waitUntil {isNull _script}; _script = 0 spawn { hint "script started"; sleep 1; hint "script finished"; }; };
Example 2:
if (scriptDone (_obj getVariable ["objScript", scriptNull])) then { _obj setVariable ["objScript", _obj spawn { waitUntil {damage _this > 0.9}; hint "Critical Damage!"; }]; };

Additional Information

See also:
grpNulllocationNulltaskNullcontrolNulldisplayNullisNullscriptDonespawnexecVM

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section