selectionPosition: Difference between revisions

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(wrong syntax deleted)
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| Search for selection in the object model (first in the memory level, then in geometry LODs, then in roadway LOD [VBS2 only]).
| Search for selection in the object model (first in the memory level, then in geometry LODs).


Returns position in model space. In A1 it returns the initial position of the selection, in A2 and VBS2 it returns the current position of the selection (e.g. when it is animated).
Returns position in model space. In A1 it returns the initial position of the selection, in A2/3 position of the selection (e.g. when it is animated).


If a selection does not exist [0,0,0] is returned. |= Description
If a selection does not exist [0,0,0] is returned. |= Description
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|p2= selectionName: [[String]] |= Parameter 2
|p2= selectionName: [[String]] |= Parameter 2


| [[Array]] |= Return value____________________________________________________________________________________________
| [[Array]] - [x,y,z] relative position in model space |= Return value____________________________________________________________________________________________


|s2= object '''selectionPosition''' [selectionName,method] (''V1.41+'') |= Syntax
|x1= <code>_inModelPosition = [[player]] [[selectionPosition]] "head_hit";</code> |= Example 1


|p21= object: [[Object]] |= Parameter 1
|x2= <code>_inModelPosition = [[player]] [[selectionPosition]] "pelvis";</code> |= Example 2
|p22= selectionName: [[String]] |= Parameter 2
|x3= <code>_inModelPosition = [[player]] [[selectionPosition]] "head";</code> |= Example 3
|p23= method: [[String]] - How to calculate the selection center. Possible valued are:<br>
|x4= <code>_inModelPosition = [[player]] [[selectionPosition]] "camera";</code> |= Example 4
"average": Arithmetic average of all vertices in selection<br>
"bbox_center": Geometry center of the axis-aligned bounding box containing all vertices from selection.
|= Parameter 2
 
|r2= [[Array]] |= Return value____________________________________________________________________________________________
 
|x1= <pre>_object = player selectionposition "head_hit"</pre> |= Example 1
|x2= <pre>_object = player selectionPosition["head_hit", "average"]</pre> |= Example 2
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| |= See also
| [[modelToWorld]] |= See also


}}
}}

Revision as of 14:50, 20 November 2013

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Search for selection in the object model (first in the memory level, then in geometry LODs). Returns position in model space. In A1 it returns the initial position of the selection, in A2/3 position of the selection (e.g. when it is animated). If a selection does not exist [0,0,0] is returned.
Groups:
Uncategorised

Syntax

Syntax:
object selectionPosition selectionName
Parameters:
object: Object
selectionName: String
Return Value:
Array - [x,y,z] relative position in model space

Examples

Example 1:
_inModelPosition = player selectionPosition "head_hit";
Example 2:
_inModelPosition = player selectionPosition "pelvis";
Example 3:
_inModelPosition = player selectionPosition "head";
Example 4:
_inModelPosition = player selectionPosition "camera";

Additional Information

See also:
modelToWorld

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on January 5, 2007 - 12:24
Giova
To know more selections simply create an eventHandler damage on an object.

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