selectionPosition: Difference between revisions

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(alt syntax)
(syntax)
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|p2= selectionName: [[String]] |= Parameter 2
|p2= selectionName: [[String]] |= Parameter 2


| [[Array]] - [x,y,z] relative position in model space |= Return value
| [[Array]] - in format [[PositionRelative]] ([x,y,z] relative position in model space) |= Return value


| s2= object '''selectionPosition''' [selectionName, LODName]        (''Since Arma 3 v1.49.13166'') |= Syntax
| s2= object '''selectionPosition''' [selectionName, LODName]        (''Since Arma 3 v1.49.13166'') |= Syntax

Revision as of 16:13, 13 August 2015

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Search for selection in the object model (first in the memory level, then in geometry LODs).
Returns position in model space. In A1 it returns the initial position of the selection, in A2/3 position of the selection (e.g. when it is animated) in render time scope. If a selection does not exist [0,0,0] is returned.
Groups:
Uncategorised

Syntax

Syntax:
object selectionPosition selectionName
Parameters:
object: Object
selectionName: String
Return Value:
Array - in format PositionRelative ([x,y,z] relative position in model space)

Alternative Syntax

Syntax:
object selectionPosition [selectionName, LODName]        (Since Arma 3 v1.49.13166)
Parameters:
object: Object
[selectionName, LODName]: Array
selectionName: String
LODName: String - LOD name, one of the following:
  • "Memory"
  • "Geometry"
  • "FireGeometry"
  • "LandContact"
  • "HitPoints"
Return Value:
Array - [x,y,z] relative position in model space

Examples

Example 1:
_inModelPosition = player selectionPosition "head_hit";
Example 2:
_inModelPosition = player selectionPosition "pelvis";
Example 3:
_inModelPosition = player selectionPosition "head";
Example 4:
_inModelPosition = player selectionPosition "camera";

Additional Information

See also:
modelToWorld

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on January 5, 2007 - 12:24
Giova
To know more selections simply create an eventHandler damage on an object.

Bottom Section

Posted on July 29, 2015 - 09:35 (UTC)
Jezuro
Since 1.49.131660, you can use an alternative syntax:

object selectionPosition [selectionName, lodName]

lodName: "Memory", "Geometry", "FireGeometry", "LandContact", "HitPoints"

If the given selectionName is not found in the given lod, [0,0,0] is returned.