setAmmo: Difference between revisions

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m (Command uses weapon class, not magazine class)
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| Set how many shots the unit has left for the loaded magazine in the given weapon type.  |= Description
| Set custom ammo count in the currently loaded magazine of the specified weapon.  |= Description
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|x1= <code>
|x1= Set player's handgun magazine ammo count to 10 rounds:
</code>|= EXAMPLE1
<code>[[player]] [[setAmmo]] <nowiki>[</nowiki>[[handgunWeapon]] [[player]], 10];</code>|= EXAMPLE1
|x2= Set player's current weapon magazine ammo count to 1 round:
<code>player [[setAmmo]] <nowiki>[</nowiki>[[currentWeapon]] [[player]], 1];</code>|= EXAMPLE2
|x3= If player is a gunner in a vehicle, set current weapon magazine ammo count to 5 rounds:
<code>[[vehicle]] [[player]] [[setAmmo]] <nowiki>[</nowiki>[[currentWeapon]] [[vehicle]] [[player]], 5];
</code>|= EXAMPLE3


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Revision as of 11:46, 4 August 2013

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Description

Description:
Set custom ammo count in the currently loaded magazine of the specified weapon.
Groups:
Uncategorised

Syntax

Syntax:
unit setAmmo [weapon, count]
Parameters:
unit: Object - Gunner or vehicle.
[weapon, count]: Array
weapon: String
count: Number
Return Value:
Nothing

Examples

Example 1:
Set player's handgun magazine ammo count to 10 rounds: player setAmmo [handgunWeapon player, 10];
Example 2:
Set player's current weapon magazine ammo count to 1 round: player setAmmo [currentWeapon player, 1];
Example 3:
If player is a gunner in a vehicle, set current weapon magazine ammo count to 5 rounds: vehicle player setAmmo [currentWeapon vehicle player, 5];

Additional Information

See also:
See also needed

Notes

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Notes

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