setLightBrightness: Difference between revisions

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(Added deprecation warning)
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|version1= 1.00
|version1= 1.00
|game2= arma2
|version2= 1.00
|game3= arma2oa
|version3= 1.51
|game4= tkoh
|version4= 1.00
|game5= arma3
|version5= 0.50


|gr1= Lights
|gr1= Lights
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|descr= Set brightness of light.
|descr= Set brightness of light.
{{Feature|Warning|{{GVI|arma3<!-- Exact version unknown -->}} This command has been replaced by [[setLightIntensity]]. [[setLightBrightness]] is now deprecated and should no longer be used.}}
{{Feature|arma3|This command is outdated. Use [[setLightIntensity]] instead.}}


|s1= light [[setLightBrightness]] brightness
|s1= light [[setLightBrightness]] brightness
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<dt class="note">[[User:ffur2007slx2_5|ffur2007slx2_5]]<dd class="note">In {{arma3}} ver1.14 [[setLightBrightness]] will overwrite the previous effect processed by [[setLightIntensity]] on the same light source, vice versa. And both of them currently play the same role on brightness, for example: <code>_light [[setLightBrightness]] 1;// same as _light [[setLightIntensity]] 3000;</code>
<dt class="note">[[User:ffur2007slx2_5|ffur2007slx2_5]]<dd class="note">In {{arma3}} ver1.14 [[setLightBrightness]] will overwrite the previous effect processed by [[setLightIntensity]] on the same light source, vice versa. And both of them currently play the same role on brightness, for example: <code>_light [[setLightBrightness]] 1;// same as _light [[setLightIntensity]] 3000;</code>
</dl>
</dl>
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
{{GameCategory|ofpe|Scripting Commands}}
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Revision as of 00:13, 2 June 2021

Hover & click on the images for description

Description

Description:
Set brightness of light.
Arma 3
This command is outdated. Use setLightIntensity instead.
Groups:
Lights

Syntax

Syntax:
light setLightBrightness brightness
Parameters:
light: Object
brightness: Number
Return Value:
Nothing

Examples

Example 1:
myLight setLightBrightness 2;

Additional Information

See also:
setLightIntensity setLightAmbient setLightColor lightAttachObject lightDetachObject setLightAttenuation setLightUseFlare setLightFlareSize setLightFlareMaxDistance setLightDayLight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on Dec 1, 2006 - 16:42
Feersum
Light can be created with command createVehicleLocal with special vehicle class "#lightpoint"
for example: _light = "#lightpoint" createVehicleLocal pos; _light setLightBrightness 1.0; _light setLightAmbient [0.0, 1.0, 0.0]; _light setLightColor [0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]];
Posted on Mar 24, 2014 - 23:27
ffur2007slx2_5
In Arma 3 ver1.14 setLightBrightness will overwrite the previous effect processed by setLightIntensity on the same light source, vice versa. And both of them currently play the same role on brightness, for example: _light setLightBrightness 1;// same as _light setLightIntensity 3000;