setLightBrightness: Difference between revisions

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m (removed note about setLightBrightness)
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<dd class="notedate">Posted on Dec 1, 2006 - 16:42</dd>
<dd class="notedate">Posted on Dec 1, 2006 - 16:42</dd>
<dt class="note">[[User:Feersum|Feersum]]</dt>
<dt class="note">[[User:Feersum|Feersum]]</dt>

Revision as of 22:43, 5 June 2021

Hover & click on the images for description

Description

Description:
Set brightness of light.
Arma 3
This command is outdated. Use setLightIntensity instead.
Groups:
Lights

Syntax

Syntax:
light setLightBrightness brightness
Parameters:
light: Object
brightness: Number
Return Value:
Nothing

Examples

Example 1:
myLight setLightBrightness 2;

Additional Information

See also:
setLightIntensity setLightAmbient setLightColor lightAttachObject lightDetachObject setLightAttenuation setLightUseFlare setLightFlareSize setLightFlareMaxDistance setLightDayLight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on Dec 1, 2006 - 16:42
Feersum
Light can be created with command createVehicleLocal with special vehicle class "#lightpoint"
for example: _light = "#lightpoint" createVehicleLocal pos; _light setLightBrightness 1.0; _light setLightAmbient [0.0, 1.0, 0.0]; _light setLightColor [0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]];