setLightBrightness: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma |= Game name
|game1= arma1
|version1= 1.00


|1.00|= Game version
|game2= arma2
|version2= 1.00


|arg= local |=
|game3= arma2oa
|eff= local |Multiplayer Effects=
|version3= 1.50
____________________________________________________________________________________________


| Set brightness of light. |DESCRIPTION=
|game4= tkoh
____________________________________________________________________________________________
|version4= 1.00


| light '''setLightBrightness''' brightness |SYNTAX=
|game5= arma3
|version5= 0.50


|p1= light: [[Object]] |PARAMETER1=
|gr1= Lights


|p2= brightness: [[Number]] |PARAMETER2=
|arg= local


| [[Nothing]] |RETURNVALUE=
|eff= local


|x1= <code>myLight [[setLightBrightness]] 2;</code> |EXAMPLE1=
|descr= Set brightness of light.
____________________________________________________________________________________________
{{Feature|arma3|This command is outdated. Use [[setLightIntensity]] instead.}}


| [[setLightAmbient]], [[setLightColor]], [[lightAttachObject]], [[lightDetachObject]], [[setLightIntensity]], [[setLightAttenuation]], [[setLightUseFlare]], [[setLightFlareSize]], [[setLightFlareMaxDistance]], [[setLightDayLight]] |SEEALSO=
|s1= light [[setLightBrightness]] brightness


}}
|p1= light: [[Object]]
 
|p2= brightness: [[Number]]


<h3 style="display:none">Notes</h3>
|r1= [[Nothing]]
<dl class="command_description">
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on Dec 1, 2006 - 16:42
<dt class="note">'''[[User:Feersum|Feersum]]'''<dd class="note">
Light can be created with command [[createVehicleLocal]] with special vehicle class "#lightpoint"


<br>for example:
|x1= <sqf>myLight setLightBrightness 2;</sqf>
<code>_light = "#lightpoint" [[createVehicleLocal]] pos;
_light [[setLightBrightness]] 1.0;
_light [[setLightAmbient]] [0.0, 1.0, 0.0];
_light [[setLightColor]] [0.0, 1.0, 0.0];
_light [[lightAttachObject]] [_object, [0,0,0]];
</code>
<dd class="notedate">Posted on Mar 24, 2014 - 23:27
<dt class="note">'''[[User:ffur2007slx2_5|ffur2007slx2_5]]'''<dd class="note">In ArmA3 ver1.14 [[setLightBrightness]] will overwrite the previous effect processed by [[setLightIntensity]] on the same light source, vice versa. And both of them currently play the same role on brightness, for example: <code>_light [[setLightBrightness]] 1;// same as _light [[setLightIntensity]] 3000;</code>
<!-- Note Section END -->
</dl>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[setLightIntensity]] [[setLightAmbient]] [[setLightColor]] [[lightAttachObject]] [[lightDetachObject]] [[setLightAttenuation]] [[setLightUseFlare]] [[setLightFlareSize]] [[setLightFlareMaxDistance]] [[setLightDayLight]]
[[Category:Scripting Commands|SETLIGHTBRIGHTNESS]]
}}
[[Category:Scripting Commands OFP Elite |SETLIGHTBRIGHTNESS]]
 
[[Category:Scripting Commands ArmA|SETLIGHTBRIGHTNESS]]
{{Note
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
|user= Feersum
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
|timestamp= 20061201164200
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
|text= Light can be created with command [[createVehicleLocal]] with special vehicle class {{hl|"#lightpoint"}}<br>
for example:
<sqf>
_light = "#lightpoint" createVehicleLocal _posAGL;
_light setLightBrightness 1.0;
_light setLightAmbient [0.0, 1.0, 0.0];
_light setLightColor [0.0, 1.0, 0.0];
_light lightAttachObject [_object, [0,0,0]];
</sqf>
}}

Latest revision as of 13:33, 25 April 2022

Hover & click on the images for description

Description

Description:
Set brightness of light.
Arma 3
This command is outdated. Use setLightIntensity instead.
Groups:
Lights

Syntax

Syntax:
light setLightBrightness brightness
Parameters:
light: Object
brightness: Number
Return Value:
Nothing

Examples

Example 1:
myLight setLightBrightness 2;

Additional Information

See also:
setLightIntensity setLightAmbient setLightColor lightAttachObject lightDetachObject setLightAttenuation setLightUseFlare setLightFlareSize setLightFlareMaxDistance setLightDayLight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Feersum - c
Posted on Dec 01, 2006 - 16:42 (UTC)
Light can be created with command createVehicleLocal with special vehicle class "#lightpoint"
for example:
_light = "#lightpoint" createVehicleLocal _posAGL; _light setLightBrightness 1.0; _light setLightAmbient [0.0, 1.0, 0.0]; _light setLightColor [0.0, 1.0, 0.0]; _light lightAttachObject [_object, [0,0,0]];