setMarkerPosLocal: Difference between revisions

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|p1= markerName: [[String]]
|p1= markerName: [[String]]
|p2= pos: [[Array]] - format [[Position#Introduction|Position2D]], [[Position#PositionAGL|PositionAGL]] or {{GVI|arma3|1.94|size=0.75}} [[Object]] - object's '''model centre'''<nowiki/>'s position is used (see [[getPosWorld]])
|p2= pos: [[Array]] - format [[Position#Introduction|Position2D]], [[Position#PositionAGL|PositionAGL]] or {{GVI|arma3|1.94|size= 0.75}} [[Object]] - object's '''model centre'''<nowiki/>'s position is used (see [[getPosWorld]])


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Revision as of 13:09, 21 December 2022

Hover & click on the images for description

Description

Description:
Moves the marker. If position is given in 3D format, z coordinate is stored with the marker and will be used when marker is passed to commands like createVehicle, createUnit, createAgent, createMine, setVehiclePosition for example. When Object is used for position, its getPosWorld is used.
Groups:
Markers

Syntax

Syntax:
markerName setMarkerPosLocal pos
Parameters:
markerName: String
pos: Array - format Position2D, PositionAGL or Arma 3 logo black.png1.94 Object - object's model centre's position is used (see getPosWorld)
Return Value:
Nothing

Examples

Example 1:
"MarkerOne" setMarkerPosLocal getMarkerPos "MarkerTwo";

Additional Information

See also:
setMarkerPos setMarkerAlphaLocal setMarkerBrushLocal setMarkerColorLocal setMarkerDirLocal setMarkerShapeLocal setMarkerSizeLocal setMarkerTextLocal setMarkerTypeLocal

Notes

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