setObjectMaterialGlobal: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Rewrite 2.10)
m (Some wiki formatting)
Line 16: Line 16:
|p1= obj: [[Object]]
|p1= obj: [[Object]]


|p2= [selection,material]: [[Array]]
|p2= selection: [[Number]] or {{GVI|arma3|2.10|size=0.75}} [[String]]


|p3= selection: [[Number]] or [[String]] (since {{GVI|arma3|2.10}})
|p3= material: [[String]]
 
|p4= material: [[String]]


|r1= [[Nothing]]
|r1= [[Nothing]]

Revision as of 17:20, 15 August 2022

Hover & click on the images for description

Description

Description:
Set the material of the given selection on all computers in a network session.
Groups:
Object Manipulation

Syntax

Syntax:
obj setObjectMaterialGlobal [selection, material]
Parameters:
obj: Object
selection: Number or Arma 3 logo black.png2.10 String
material: String
Return Value:
Nothing

Examples

Example 1:
player setObjectMaterialGlobal [0, "A3\Structures_F\Data\Windows\window_set.rvmat"];

Additional Information

See also:
setObjectTexture setObjectTextureGlobal getObjectTextures setObjectMaterial getObjectMaterials

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note