setParticleCircle: Difference between revisions

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{{Command|Comments=
{{Command


| arma1 |Game name=
| arma1


|1.00|Game version=
|1.00
|arg= global |Multiplayer Arguments=
|arg= global
|eff= local |Multiplayer Effects=
|eff= local


|gr1= Particles |GROUP1=
|gr1= Particles


| Updates particle source, creates particles in circle with given radius. Velocity is transformed and added to total velocity. Correspondence between CfgCloudlets class param names and command array of params:
| Updates particle source, creates particles in circle with given radius. Velocity is transformed and added to total velocity. Correspondence between CfgCloudlets class param names and command array of params:
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circleRadius,
circleRadius,
circleVelocity
circleVelocity
];</code> |DESCRIPTION=
];</code>


| particleSource '''setParticleCircle''' [radius, velocity] |SYNTAX=
| particleSource '''setParticleCircle''' [radius, velocity]


|p1= particleSource: [[Object]] |PARAMETER1=
|p1= particleSource: [[Object]]
|p2= [radius, velocity]: [[Array]] |PARAMETER2=
|p2= [radius, velocity]: [[Array]]
|p3= radius: [[Number]] |PARAMETER3=
|p3= radius: [[Number]]
|p4= velocity: [[Array]] (x,y,z) |PARAMETER4=
|p4= velocity: [[Array]] (x,y,z)


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]


| [[setParticleParams]], [[setParticleRandom]], [[ParticleTemplates]], [[setParticleClass]], [[particlesQuality]], [[setParticleFire]] |SEEALSO=
| [[setParticleParams]], [[setParticleRandom]], [[ParticleTemplates]], [[setParticleClass]], [[particlesQuality]], [[setParticleFire]]


}}
}}

Revision as of 12:09, 18 January 2021

Hover & click on the images for description

Description

Description:
Updates particle source, creates particles in circle with given radius. Velocity is transformed and added to total velocity. Correspondence between CfgCloudlets class param names and command array of params: particleSource setParticleCircle [ circleRadius, circleVelocity ];
Groups:
Particles

Syntax

Syntax:
particleSource setParticleCircle [radius, velocity]
Parameters:
particleSource: Object
[radius, velocity]: Array
radius: Number
velocity: Array (x,y,z)
Return Value:
Nothing

Examples

Examples:
Example needed

Additional Information

See also:
setParticleParamssetParticleRandomParticleTemplatessetParticleClassparticlesQualitysetParticleFire

Notes

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