setParticleCircle: Difference between revisions

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m (Text replacement - " | arma1 |1.00 |arg" to " |game1= arma1 |version1= 1.00 |game2= arma2 |version2= 1.00 |game3= arma2oa |version3= 1.50 |game4= tkoh |version4= 1.00 |game5= arma3 |version5= 0.50 |arg")
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|gr1= Particles
|gr1= Particles


|descr= Updates particle source, creates particles in circle with given radius. Velocity is transformed and added to total velocity. Correspondence between CfgCloudlets class param names and command array of params:
|descr= Updates particle source, creates particles in circle with given radius. Velocity is transformed and added to total velocity.
<code>particleSource [[setParticleCircle]]
[
circleRadius,
circleVelocity
];</code>


|s1= particleSource '''setParticleCircle''' [radius, velocity]
|s1= particleSource [[setParticleCircle]] [circleRadius, circleVelocity]


|p1= particleSource: [[Object]]
|p1= particleSource: [[Object]]
|p2= [radius, velocity]: [[Array]]
 
|p3= radius: [[Number]]
|p2= circleRadius: [[Number]]
|p4= velocity: [[Array]] (x,y,z)
 
|p3= circleVelocity: [[Array]] of [[Number]]s in format [X, Y, Z]


|r1= [[Nothing]]
|r1= [[Nothing]]


|seealso= [[setParticleParams]], [[setParticleRandom]], [[ParticleTemplates]], [[setParticleClass]], [[particlesQuality]], [[setParticleFire]]
|x1= <sqf>_myParticleSource setParticleCircle [3, [0,0,5]];</sqf>
 
|seealso= [[setParticleParams]] [[setParticleRandom]] [[ParticleTemplates]] [[setParticleClass]] [[particlesQuality]] [[setParticleFire]]
}}
}}
{{GameCategory|ofpe|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 11:40, 28 September 2023

Hover & click on the images for description

Description

Description:
Updates particle source, creates particles in circle with given radius. Velocity is transformed and added to total velocity.
Groups:
Particles

Syntax

Syntax:
particleSource setParticleCircle [circleRadius, circleVelocity]
Parameters:
particleSource: Object
circleRadius: Number
circleVelocity: Array of Numbers in format [X, Y, Z]
Return Value:
Nothing

Examples

Example 1:
_myParticleSource setParticleCircle [3, [0,0,5]];

Additional Information

See also:
setParticleParams setParticleRandom ParticleTemplates setParticleClass particlesQuality setParticleFire

Notes

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