setPlateNumber: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
m (Some wiki formatting)
 
(32 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma3 |= Game name
|game1= arma3
|version1= 1.82


|1.82 |= Game version
|arg= local


|arg= local |= Arguments in MP
|eff= global


|eff= global |= Effects in MP
|gr1= Object Manipulation
____________________________________________________________________________________________


|Change the license plates on any vehicle which has plates configured. Max 15 characters are allowed!|= Description
|descr= Change the license plates on any vehicle which has plates configured. Max 15 characters are allowed!
____________________________________________________________________________________________


| vehicle '''setPlateNumber''' string |= Syntax
|s1= vehicle [[setPlateNumber]] string


|p1= vehicle: [[Object]] |= Parameter 1
|p1= vehicle: [[Object]]


|p2= string: [[String]] |= Parameter 2
|p2= string: [[String]]


| [[Nothing]] |= Return value
|r1= [[Nothing]]


____________________________________________________________________________________________
|x1= <sqf>vehicle player setPlateNumber "K2000";</sqf>
 
|x1= <code>[[vehicle]] [[player]] '''setPlateNumber''' "Custom Plate 99"</code> |= Example 1
____________________________________________________________________________________________


| [[getPlateNumber]]  |= See also
|x2= Reset plate to the world's randomised template:
<sqf>
private _return = "";
private _cfg = (configFile >> "CfgWorlds" >> worldName);


}}
{
_return = _return + (call {
if (_x == "$") exitWith {
selectRandom (getText (_cfg >> "plateLetters") splitString "")
};
if (_x == "#") exitWith {
selectRandom ["0","1","2","3","4","5","6","7","8","9"]
};
_x
});
} forEach (getText (_cfg >> "plateFormat") splitString "");


<h3 style="display:none">Notes</h3>
_car setPlateNumber _return;
<dl class="command_description">
</sqf>
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|seealso= [[getPlateNumber]]
</dl>
}}


<h3 style="display:none">Bottom Section</h3>
{{Note
[[Category:Command_Group:_Mission_Information|{{uc:{{PAGENAME}}}}]]
|user= Demellion
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
|timestamp= 20180419053400
|text= '''NOTICE''': If this command is performed where the argument is remote, the plate will change and [[getPlateNumber]] will also return the new value, until vehicle owner sync it back to original in ~10 seconds after.
}}

Latest revision as of 13:54, 12 March 2024

Hover & click on the images for description

Description

Description:
Change the license plates on any vehicle which has plates configured. Max 15 characters are allowed!
Groups:
Object Manipulation

Syntax

Syntax:
vehicle setPlateNumber string
Parameters:
vehicle: Object
string: String
Return Value:
Nothing

Examples

Example 1:
vehicle player setPlateNumber "K2000";
Example 2:
Reset plate to the world's randomised template:
private _return = ""; private _cfg = (configFile >> "CfgWorlds" >> worldName); { _return = _return + (call { if (_x == "$") exitWith { selectRandom (getText (_cfg >> "plateLetters") splitString "") }; if (_x == "#") exitWith { selectRandom ["0","1","2","3","4","5","6","7","8","9"] }; _x }); } forEach (getText (_cfg >> "plateFormat") splitString ""); _car setPlateNumber _return;

Additional Information

See also:
getPlateNumber

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Demellion - c
Posted on Apr 19, 2018 - 05:34 (UTC)
NOTICE: If this command is performed where the argument is remote, the plate will change and getPlateNumber will also return the new value, until vehicle owner sync it back to original in ~10 seconds after.