setUnitTrait: Difference between revisions

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m (some improvements)
m (template:command argument fix)
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|p3= value: [[Bool]] or [[Number]] - Value (see above) |= Parameter 3
|p3= value: [[Bool]] or [[Number]] - Value (see above) |= Parameter 3
|p4= isCustom (optional): [[Bool]] - Must be set to [[true]] in case of custom|= Param 4
|p4= isCustom (optional): [[Bool]] - Must be set to [[true]] in case of custom|= Param 4
| Nothing |= RETURNVALUE
| Nothing |RETURNVALUE=  
|x1= <code>[[player]] [[setUnitTrait]] ["Medic",[[true]]];</code>|= EXAMPLE1
|x1= <code>[[player]] [[setUnitTrait]] ["Medic",[[true]]];</code>|EXAMPLE1=  
| [[getUnitTrait]]|= SEEALSO
| [[getUnitTrait]]|SEEALSO=  
|  |= MPBEHAVIOUR
|  |MPBEHAVIOUR=  
}}
}}



Revision as of 11:37, 7 April 2019

Hover & click on the images for description

Description

Description:
Enables or disables a trait or alters a trait of the given unit. Custom trait can only be a bool.

Default traits are:
  • Number audibleCoef - A lower value means the unit is harder to hear
  • Number camouflageCoef - A lower value means the unit is harder to spot
  • Number loadCoef - Equipment weight multiplier affecting fatigue and stamina
  • Boolean engineer - Ability to partially repair vehicles with toolkit, equivalent to engineer = 1; in CfgVehicles
  • Boolean explosiveSpecialist - Ability to defuse mines with toolkit, equivalent to canDeactivateMines = 1; in CfgVehicles
  • Boolean medic - Ability to treat self and others with medikit, equivalent to attendant = 1; in CfgVehicles
  • Boolean UAVHacker - Ability to hack drones, equivalent to uavHacker = 1; in CfgVehicles
Groups:
Uncategorised

Syntax

Syntax:
unit setUnitTrait [skillName, value, isCustom]
Parameters:
unit: Object - The unit whose trait should be set
skillName: String - Name of the skill
value: Bool or Number - Value (see above)
isCustom (optional): Bool - Must be set to true in case of custom
Return Value:
Nothing

Examples

Example 1:
player setUnitTrait ["Medic",true];

Additional Information

See also:
getUnitTrait

Notes

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Notes

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Posted on April 27, 2016 - 18:12 (UTC)
Revo
The higher the value for the loadCoef the less stamina a unit has. Negative values will dramatically increase the stamina actually to a point where it extends the stamina bar.
Posted on October 20, 2017 - 05:49 (UTC)
Midnight
explosiveSpecialist trait can defuse mines (i.e. satchel charges), whilst the engineer trait alone cannot.