setUnitTrait: Difference between revisions

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(Created page with "{{Command|= Comments |arma3|= Game name |1.58|= Game version | Enables or disables a trait or alters a trait of the given unit. Custom trait can only be a bool.|= Des...")
 
(added default traits)
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|arma3|= Game name
|arma3|= Game name
|1.58|= Game version
|1.58|= Game version
| Enables or disables a trait or alters a trait of the given unit. Custom trait can only be a [[Bool|bool]].|= Description
| Enables or disables a trait or alters a trait of the given unit. Custom trait can only be a [[Bool|bool]].<br /><br />
Default traits are:<br /><br />
Medic (bool)<br />
Engineer (bool)<br />
ExplosiveSpecialist (bool)<br />
CamouflageCoef (scalar)<br />
AudibleCoef (scalar)<br />
FatigueCoef (scalar)<br />
 
 
|= Description
|unit '''setUnitTrait''' <nowiki>[</nowiki>skill_name, value, isCustom<nowiki>]</nowiki> |= Syntax
|unit '''setUnitTrait''' <nowiki>[</nowiki>skill_name, value, isCustom<nowiki>]</nowiki> |= Syntax
|p1= skill_name: [[String]] - Name of the skill |= Parameter 1
|p1= skill_name: [[String]] - Name of the skill |= Parameter 1

Revision as of 20:14, 15 April 2016

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Description

Description:
Enables or disables a trait or alters a trait of the given unit. Custom trait can only be a bool.

Default traits are:

Medic (bool)
Engineer (bool)
ExplosiveSpecialist (bool)
CamouflageCoef (scalar)
AudibleCoef (scalar)
FatigueCoef (scalar)
Groups:
Uncategorised

Syntax

Syntax:
unit setUnitTrait [skill_name, value, isCustom]
Parameters:
skill_name: String - Name of the skill
value: Position - Where the shape will be created
isCustom: Bool - Must be set to true in case of custom
Return Value:
Nothing

Examples

Example 1:
player setUnitTrait ["Medic", 1];

Additional Information

See also:
getUnitTrait

Notes

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Notes

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