setUnitTrait

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Revision as of 20:14, 15 April 2016 by R3vo (talk | contribs) (added default traits)
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Description

Description:
Enables or disables a trait or alters a trait of the given unit. Custom trait can only be a bool.

Default traits are:

Medic (bool)
Engineer (bool)
ExplosiveSpecialist (bool)
CamouflageCoef (scalar)
AudibleCoef (scalar)
FatigueCoef (scalar)
Groups:
Uncategorised

Syntax

Syntax:
unit setUnitTrait [skill_name, value, isCustom]
Parameters:
skill_name: String - Name of the skill
value: Position - Where the shape will be created
isCustom: Bool - Must be set to true in case of custom
Return Value:
Nothing

Examples

Example 1:
player setUnitTrait ["Medic", 1];

Additional Information

See also:
getUnitTrait

Notes

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