setWaypointCombatMode: Difference between revisions

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|game1= arma1
|game1= arma1
|version1= 1.00
|version1= 1.00


|game2= arma2
|game2= arma2
|version2= 1.00
|version2= 1.00


|game3= arma2oa
|game3= arma2oa
 
|version3= 1.50
|version3= 1.51


|game4= tkoh
|game4= tkoh
|version4= 1.00
|version4= 1.00


|game5= arma3
|game5= arma3
|version5= 0.50
|version5= 0.50


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|descr= Changes a group's combat mode when the waypoint becomes active.
|descr= Changes a group's combat mode when the waypoint becomes active.


Possible mode values are:
|s1= waypoint [[setWaypointCombatMode]] mode
 
 
|s1= waypoint '''setWaypointCombatMode''' mode


|p1= waypoint: [[Array]] - format [[Waypoint]]
|p1= waypoint: [[Array]] - format [[Waypoint]]


|p2= mode: [[String]] - Can be:
|p2= mode: [[String]] - can be:
* '''"NO CHANGE"'''
* "NO CHANGE"
* '''"[[Arma: Armed Assault: AI Combat Modes#Engagement_rules|BLUE]]"''' (Never fire)
* "BLUE"
* '''"[[Arma: Armed Assault: AI Combat Modes#Engagement_rules|GREEN]]"''' (Hold fire - defend only)
* "GREEN"
* '''"[[Arma: Armed Assault: AI Combat Modes#Engagement_rules|WHITE]]"''' (Hold fire, engage at will)
* "WHITE"
* '''"[[Arma: Armed Assault: AI Combat Modes#Engagement_rules|YELLOW]]"''' (Fire at will)
* "YELLOW"
* '''"[[Arma: Armed Assault: AI Combat Modes#Engagement_rules|RED]]"''' (Fire at will, engage at will)
* "RED"
|r1= [[Nothing]]


|r1= [[Nothing]]
|x1= <sqf>[_grp, 2] setWaypointCombatMode "RED";</sqf>
 
|x1= <code>[_grp, 2] [[setWaypointCombatMode]] "RED";</code>


| [[2D Editor: Waypoints#Combat_Mode|Combat Modes]] [[setWaypointBehaviour]]
|seealso= [[Combat Modes]] [[setWaypointBehaviour]]
}}
}}

Latest revision as of 15:00, 8 November 2023

Hover & click on the images for description

Description

Description:
Changes a group's combat mode when the waypoint becomes active.
Groups:
Waypoints

Syntax

Syntax:
waypoint setWaypointCombatMode mode
Parameters:
waypoint: Array - format Waypoint
mode: String - can be:
  • "NO CHANGE"
  • "BLUE"
  • "GREEN"
  • "WHITE"
  • "YELLOW"
  • "RED"
Return Value:
Nothing

Examples

Example 1:
[_grp, 2] setWaypointCombatMode "RED";

Additional Information

See also:
Combat Modes setWaypointBehaviour

Notes

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