typeOf: Difference between revisions

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{{Command|Comments=
{{Command


| ofpr |Game name=
| ofpr


|1.90|Game version=
|1.90


|gr1= Object Manipulation |GROUP1=
|gr1= Object Manipulation


| Returns the config class name of given object or "" if object does not have a config class. |DESCRIPTION=
| Returns the config class name of given object or "" if object does not have a config class.


| [[typeOf]] object |SYNTAX=
| [[typeOf]] object


|p1= object: [[Object]] |PARAMETER1=
|p1= object: [[Object]]


| [[String]] |RETURNVALUE=
| [[String]]
   
   
|x1= <code>[[if]] ([[typeOf]] [[vehicle]] [[player]] == "B_Heli_Light_01_armed_F") [[then]] { [[hint]] "Player is in a AH-9 Pawnee"; };</code> |EXAMPLE1=
|x1= <code>[[if]] ([[typeOf]] [[vehicle]] [[player]] == "B_Heli_Light_01_armed_F") [[then]] { [[hint]] "Player is in a AH-9 Pawnee"; };</code>


| [[countType]], [[isKindOf]], [[configOf]] |SEEALSO=
| [[countType]], [[isKindOf]], [[configOf]]
}}
}}



Revision as of 12:27, 18 January 2021

Hover & click on the images for description

Description

Description:
Returns the config class name of given object or "" if object does not have a config class.
Groups:
Object Manipulation

Syntax

Syntax:
typeOf object
Parameters:
object: Object
Return Value:
String

Examples

Example 1:
if (typeOf vehicle player == "B_Heli_Light_01_armed_F") then { hint "Player is in a AH-9 Pawnee"; };

Additional Information

See also:
countTypeisKindOfconfigOf

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 4, 2006 - 12:03
hardrock
(CWR 1.90) Try using this on an object pre-placed in the mission editor (such as a house): hint format["%1", typeOf object xxx] Now place an object in the editor, save the map, and open up the Mission.sqm. Find the line: vehicle = "XXX", and replace XXX with the name of the object that you found above. Save it, and load the map. (this method is no longer available since ArmA)