typeOf: Difference between revisions

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m (Text replacement - "\[\[Category:Scripting Commands OFP 1.[4-9]{2}(\|(\{\{uc:\{\{PAGENAME\}\}\}\}|#|[A-Z]+))?\]\] " to "")
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{{RV|type=command
{{RV|type=command


| ofpr
|game1= ofp


|1.90
|version1= 1.90
 
|game2= ofpe
 
|version2= 1.00
 
|game3= arma1
 
|version3= 1.00
 
|game4= arma2
 
|version4= 1.00
 
|game5= arma2oa
 
|version5= 1.51
 
|game6= tkoh
 
|version6= 1.00
 
|game7= arma3
 
|version7= 0.50


|gr1= Object Manipulation
|gr1= Object Manipulation


| Returns the config class name of given object or "" if object does not have a config class.
|descr= Returns the config class name of given object or {{ic|""}} if object does not have a config class.


| [[typeOf]] object
|s1= [[typeOf]] object


|p1= object: [[Object]]
|p1= object: [[Object]]


| [[String]]
|r1= [[String]] - Config class or {{ic|""}}
   
   
|x1= <code>[[if]] ([[typeOf]] [[vehicle]] [[player]] == "B_Heli_Light_01_armed_F") [[then]] { [[hint]] "Player is in a AH-9 Pawnee"; };</code>
|x1= <code>[[if]] ([[typeOf]] [[vehicle]] [[player]] == "B_Heli_Light_01_armed_F") [[then]] { [[hint]] "Player is in a AH-9 Pawnee"; };</code>
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<dd class="notedate">Posted on August 4, 2006 - 12:03</dd>
<dd class="notedate">Posted on August 4, 2006 - 12:03</dd>
<dt class="note">[[User:Hardrock|hardrock]]</dt>
<dt class="note">[[User:Hardrock|hardrock]]</dt>
<dd class="note">(CWR 1.90) Try using this on an object pre-placed in the mission editor (such as a house): [[hint]] [[format]]["%1", [[typeOf]] [[object]] xxx] Now place an object in the editor, save the map, and open up the [[Mission.sqm]]. Find the line: vehicle = "XXX", and replace XXX with the name of the object that you found above. Save it, and load the map. (this method is no longer available since ArmA)
<dd class="note">{{GVI|ofp|1.90}} Try using this on an object pre-placed in the mission editor such as a house:
<!-- Note Section END -->
<code>[[hint]] [[format]] ["%1", [[typeOf]] [[object]]]; {{cc|Shows the class name (XXX)}}</code>
Now place an object in the editor, save the map, and open up the [[Mission.sqm]]. Find the line: vehicle = "XXX", and replace XXX with the name of the object that you found above. Save it, and load the map. This method is no longer available since {{arma1}}.
</dl>
</dl>
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Revision as of 12:38, 27 March 2021

Hover & click on the images for description

Description

Description:
Returns the config class name of given object or "" if object does not have a config class.
Groups:
Object Manipulation

Syntax

Syntax:
typeOf object
Parameters:
object: Object
Return Value:
String - Config class or ""

Examples

Example 1:
if (typeOf vehicle player == "B_Heli_Light_01_armed_F") then { hint "Player is in a AH-9 Pawnee"; };

Additional Information

See also:
countTypeisKindOfconfigOf

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on August 4, 2006 - 12:03
hardrock
Logo A0.png1.90 Try using this on an object pre-placed in the mission editor such as a house: hint format ["%1", typeOf object]; // Shows the class name (XXX) Now place an object in the editor, save the map, and open up the Mission.sqm. Find the line: vehicle = "XXX", and replace XXX with the name of the object that you found above. Save it, and load the map. This method is no longer available since Armed Assault.