unitAddons: Difference between revisions

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m (formate)
m (template:command argument fix)
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| '''unitAddons''' className  |= Syntax
| '''unitAddons''' className  |= Syntax


|p1= className: [[String]] - class name of a unit/vehicle or object |= PARAMETER1
|p1= className: [[String]] - class name of a unit/vehicle or object |PARAMETER1=  


| [[Array]] - addon names |= RETURNVALUE
| [[Array]] - addon names |RETURNVALUE=  




|x1= <code>[[hint]] [[str]] [[unitAddons]] [[typeOf]] [[player]]; //["A3_Characters_F_BLUFOR"]</code>|= EXAMPLE1
|x1= <code>[[hint]] [[str]] [[unitAddons]] [[typeOf]] [[player]]; //["A3_Characters_F_BLUFOR"]</code>|EXAMPLE1=  


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| [[activateAddons]] |= SEEALSO
| [[activateAddons]] |SEEALSO=  


|  |= MPBEHAVIOUR
|  |MPBEHAVIOUR=  
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}}
}}

Revision as of 11:38, 7 April 2019

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Description

Description:
Returns list with addons the unit belongs to.
Groups:
Uncategorised

Syntax

Syntax:
unitAddons className
Parameters:
className: String - class name of a unit/vehicle or object
Return Value:
Array - addon names

Examples

Example 1:
hint str unitAddons typeOf player; //["A3_Characters_F_BLUFOR"]

Additional Information

See also:
activateAddons

Notes

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Notes

Posted on Mar 31, 2014 - 23:38
ffur2007slx2_5
1. (A3 1.14) Old BIS function BIS_fnc_unitAddon has been deprecated, please always use unitAddons instead. hint str ([player] call BIS_fnc_unitAddon) // same as unitAddons (typeOf player) 2. To return the addon that a weapon belongs to, use BIS_fnc_weaponAddon instead. E.g. ((primaryWeapon player) call BIS_fnc_weaponAddon); //return: "A3_Weapons_F_Rifles_Khaybar"

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