unitPos: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]2(\|.*)?\]\]" to "{{GameCategory|arma2|Scripting Commands}}")
m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Take[ _]On[ _]Helicopters(\|.*)?\]\]" to "{{GameCategory|tkoh|Scripting Commands}}")
Line 43: Line 43:
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
{{GameCategory|tkoh|Scripting Commands}}

Revision as of 21:43, 10 January 2021

Hover & click on the images for description

Description

Description:
Return the unit position rules.
The return value is always "Auto" unless the unit has gotten a setUnitPos command. In that case the value is the last stance the unit was ordered to.
Available modes are listed at setUnitPos.
Multiplayer:
Unit pos set by setUnitPosWeak is not returned for remote (non-local) units.
Groups:
Unit Control

Syntax

Syntax:
unitPos unit
Parameters:
unit: Object
Return Value:
String

Examples

Example 1:
hint str unitPos _unit;

Additional Information

See also:
setUnitPossetUnitPosWeakstance

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section