unitsBelowHeight: Difference between revisions

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m (Text replacement - " \{\{GameCategory\|[a-z]+[0-9]?\|Scripting Commands\}\}" to "")
m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
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{{Feature | Informative | unit's ATL height can be found with {{ic|_height {{=}} ([[getPosATL]] _unit) [[select]] 2;}}}}
{{Feature | Informative | unit's ATL height can be found with {{ic|_height {{=}} ([[getPosATL]] _unit) [[select]] 2;}}}}


|s1= units [[unitsBelowHeight]] height
|s1= units [[unitsBelowHeight]] height


|p1= units: [[Array]] of [[Object]]s
|p1= units: [[Array]] of [[Object]]s

Revision as of 23:53, 19 June 2021

Hover & click on the images for description

Description

Description:
Returns units in group/array below given Above Terrain Level (ATL) height.
unit's ATL height can be found with _height = (getPosATL _unit) select 2;
Groups:
Object DetectionPositions

Syntax

Syntax:
units unitsBelowHeight height
Parameters:
units: Array of Objects
height: Number - height above terrain level (PositionATL)
Return Value:
Array of Objects

Alternative Syntax

Syntax:
group unitsBelowHeight height
Parameters:
group: Group - AI group
height: Number - height above terrain level (PositionATL)
Return Value:
Array of Objects

Examples

Example 1:
_allOnGroudUnits = group player unitsBelowHeight 10;
Example 2:
_units = allUnits unitsBelowHeight 30;

Additional Information

See also:
allUnitsgetPosATLgroup

Notes

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