vectorDir: Difference between revisions

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m (formatting of desc. and page layout)
(mp argument, fixed description/return value, added example)
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|1.00|= Game version
|1.00|= Game version
|arg= global |=
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| Return object's direction vector in world [[Position]] coordinates (<tt>[x, z, y]</tt>).  
| Return object's normalized direction vector in world space (<tt>[x, z, y]</tt>).  
* A unit facing North would return <tt>[0,1,0]</tt>
* A unit facing North would return <tt>[0,1,0]</tt>
* A unit facing East would return <tt>[1,0,0]</tt>
* A unit facing East would return <tt>[1,0,0]</tt>
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| [[Array]] <nowiki>=</nowiki> '''vectorDir''' objectName |= Syntax
| '''vectorDir''' objectName |= Syntax


|p1= objectName: [[Object]] |= Parameter 1
|p1= objectName: [[Object]] |= Parameter 1


| [[Array]] - format [[Position]] |= Return value
| [[Array]] - format [[Vector3D]] |= Return value
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|x1= |= Example 1
|x1= <code>_dirVector = [[vectorDir]] _unit;</code> |= Example 1
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Revision as of 18:24, 21 April 2014

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Return object's normalized direction vector in world space ([x, z, y]).
  • A unit facing North would return [0,1,0]
  • A unit facing East would return [1,0,0]
  • A unit facing South would return [0,-1,0]
  • A unit facing West would return [-1,0,0]
Groups:
Uncategorised

Syntax

Syntax:
vectorDir objectName
Parameters:
objectName: Object
Return Value:
Array - format Vector3D

Examples

Example 1:
_dirVector = vectorDir _unit;

Additional Information

See also:
setVectorUpsetVectorDirvectorUpsetVectorDirAndUp

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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