visiblePosition: Difference between revisions

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m (template:command argument fix)
(see also)
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|x1= <pre>playerRenderedPos = visiblePosition player;</pre> |EXAMPLE1=
|x1= <code>playerRenderedPos = [[visiblePosition]] [[player]];</code> |EXAMPLE1=
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| [[getPosVisual]], [[getPosATLVisual]], [[getPosASLVisual]], [[visiblePositionASL]], [[position]], [[getPos]], [[getPosATL]], [[getPosASL]], [[getPosASLW]]  |SEEALSO=
| [[getPosVisual]], [[getPosATLVisual]], [[getPosASLVisual]], [[getPosWorldVisual]], [[visiblePositionASL]], [[position]], [[getPos]], [[getPosATL]], [[getPosASL]], [[getPosASLW]]  |SEEALSO=


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Revision as of 14:18, 3 August 2019

Hover & click on the images for description

Description

Description:
Returns an object's rendered position (z value above surface underneath) in render time scope. Same as getPosVisual
Groups:
Uncategorised

Syntax

Syntax:
visiblePosition object
Parameters:
object: Object: - name of the object
Return Value:
Array - format PositionAGLS

Examples

Example 1:
playerRenderedPos = visiblePosition player;

Additional Information

See also:
getPosVisualgetPosATLVisualgetPosASLVisualgetPosWorldVisualvisiblePositionASLpositiongetPosgetPosATLgetPosASLgetPosASLW

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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Posted on February 4, 2015 - 17:04 (UTC)
Pierre MGI
Z (visiblePosition select 2) works but if unit/object is in a building, Z remains at ground level. If you need Z depending on building floors/stages, use getPosAtl select 2 instead.