visiblePositionASL: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " \{\{GameCategory\|[a-z]+[0-9]?\|Scripting Commands\}\}" to "")
m (Text replacement - " {{uc:{{PAGENAME}}}}" to "")
Line 26: Line 26:
|seealso= [[getPosVisual]], [[getPosASLVisual]], [[getPosATLVisual]], [[getPosWorldVisual]], [[visiblePosition]], [[position]], [[getPos]], [[getPosATL]], [[getPosASL]], [[getPosASLW]]
|seealso= [[getPosVisual]], [[getPosASLVisual]], [[getPosATLVisual]], [[getPosWorldVisual]], [[visiblePosition]], [[position]], [[getPos]], [[getPosATL]], [[getPosASL]], [[getPosASLW]]
}}
}}
[[Category:Arma 2: Operation Arrowhead: New Scripting Commands|{{uc:{{PAGENAME}}}}]]

Revision as of 00:16, 17 June 2021

Hover & click on the images for description

Description

Description:
Returns an object's rendered 3D position ASL (z value above sea level) in render time scope.
Groups:
PositionsRender Time Scope

Syntax

Syntax:
visiblePositionASL object
Parameters:
object: Object: - name of the object
Return Value:
Array - format PositionASL

Examples

Example 1:
playerRenderedPosASL = visiblePositionASL player;

Additional Information

See also:
getPosVisualgetPosASLVisualgetPosATLVisualgetPosWorldVisualvisiblePositionpositiongetPosgetPosATLgetPosASLgetPosASLW

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note