waypointAttachedVehicle: Difference between revisions

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m (Text replacement - "{{Command " to "{{RV|type=command ")
m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *F([a-z ])" to "$1 - f$2")
 
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{{RV|type=command
{{RV|type=command


| arma2
|game1= arma2
|version1= 1.00


|1.00
|game2= arma2oa
|version2= 1.50


|game3= tkoh
|version3= 1.00
|game4= arma3
|version4= 0.50
|gr1= Waypoints
|gr1= Waypoints


| Gets the vehicle attached to the waypoint.
|descr= Gets the vehicle attached to the waypoint.
<br>A vehicle can be attached to a waypoint by
<br>A vehicle can be attached to a waypoint by
*creating the waypoint on top of the vehicle (in the editor)
* creating the waypoint on top of the vehicle in the [[2D Editor]]
*using [[waypointAttachVehicle]]
* using [[waypointAttachVehicle]]


| '''waypointAttachedVehicle''' waypoint
|s1= [[waypointAttachedVehicle]] waypoint


|p1= waypoint: [[Array]] - format [[Waypoint]]
|p1= waypoint: [[Array]] - format [[Waypoint]]


|p2=
|r1= [[Object]]
 
|p3=
 
| [[Object]]
 
|x1= <code>[[waypointAttachedVehicle]] [groupOne,1]</code>


|x2= <code>[[waypointAttachedVehicle]] [<nowiki/>[[group]] [[player]], [[currentWaypoint]] [[group]] [[player]]<nowiki>]</nowiki></code>
|x1= <sqf>waypointAttachedVehicle [groupOne, 1];</sqf>


|[[waypoints]], [[deleteWaypoint]], [[copyWaypoints]], [[setCurrentWaypoint]], [[setWaypointBehaviour]], [[setWaypointCombatMode]], [[setWaypointCompletionRadius]], [[setWaypointDescription]], [[setWaypointFormation]], [[setWaypointHousePosition]], [[setWaypointPosition]], [[setWaypointScript]], [[setWaypointSpeed]], [[setWaypointStatements]], [[setWaypointTimeout]], [[setWaypointType]], [[setWaypointVisible]], [[waypointAttachVehicle]], [[setWaypointLoiterRadius]], [[waypointLoiterRadius]], [[addWaypoint]], [[setWaypointLoiterType]], [[currentWaypoint]], [[attachObject]], [[attachTo]], [[attachedObjects]], [[attachedTo]], [[lightAttachObject]], [[triggerAttachVehicle]], [[attachedObject]]
|x2= <sqf>waypointAttachedVehicle [group player, currentWaypoint group player];</sqf>


|
|seealso= [[attachObject]] [[attachTo]] [[attachedObjects]] [[attachedTo]] [[lightAttachObject]] [[triggerAttachVehicle]] [[attachedObject]]
}}
}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 16:29, 8 November 2023

Hover & click on the images for description

Description

Description:
Gets the vehicle attached to the waypoint.
A vehicle can be attached to a waypoint by
Groups:
Waypoints

Syntax

Syntax:
waypointAttachedVehicle waypoint
Parameters:
waypoint: Array - format Waypoint
Return Value:
Object

Examples

Example 1:
waypointAttachedVehicle [groupOne, 1];
Example 2:
waypointAttachedVehicle [group player, currentWaypoint group player];

Additional Information

See also:
attachObject attachTo attachedObjects attachedTo lightAttachObject triggerAttachVehicle attachedObject

Notes

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Only post proven facts here! Add Note