weaponAccessories: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
m (template:command argument fix)
Line 12: Line 12:
| unit '''weaponAccessories''' weapon |= Syntax
| unit '''weaponAccessories''' weapon |= Syntax


|p1= unit: [[Object]]  |= PARAMETER1
|p1= unit: [[Object]]  |PARAMETER1=  


|p2= weapon: [[String]] - primary, secondary or handgun  |= PARAMETER2
|p2= weapon: [[String]] - primary, secondary or handgun  |PARAMETER2=  


| [[Array]] - [silencer, laserpointer/flashlight, optics, bipod]|= RETURNVALUE
| [[Array]] - [silencer, laserpointer/flashlight, optics, bipod]|RETURNVALUE=  




|x1= <code>[[player]] [[weaponAccessories]] [[primaryWeapon]] [[player]]; ["","acc_pointer_IR","optic_Aco",""]</code>|= EXAMPLE1
|x1= <code>[[player]] [[weaponAccessories]] [[primaryWeapon]] [[player]]; ["","acc_pointer_IR","optic_Aco",""]</code>|EXAMPLE1=  


____________________________________________________________________________________________
____________________________________________________________________________________________


| [[weaponAccessoriesCargo]], [[handgunItems]], [[primaryWeaponItems]], [[secondaryWeaponItems]], [[weaponsItems]], [[weaponsItemsCargo]] |= SEEALSO
| [[weaponAccessoriesCargo]], [[handgunItems]], [[primaryWeaponItems]], [[secondaryWeaponItems]], [[weaponsItems]], [[weaponsItemsCargo]] |SEEALSO=  


|  |= MPBEHAVIOUR
|  |MPBEHAVIOUR=  
____________________________________________________________________________________________
____________________________________________________________________________________________
}}
}}

Revision as of 11:38, 7 April 2019

Hover & click on the images for description

Description

Description:
Get array with all items linked to a given weapon.
Groups:
Uncategorised

Syntax

Syntax:
unit weaponAccessories weapon
Parameters:
unit: Object
weapon: String - primary, secondary or handgun
Return Value:
Array - [silencer, laserpointer/flashlight, optics, bipod]

Examples

Example 1:
player weaponAccessories primaryWeapon player; ["","acc_pointer_IR","optic_Aco",""]

Additional Information

See also:
weaponAccessoriesCargohandgunItemsprimaryWeaponItemssecondaryWeaponItemsweaponsItemsweaponsItemsCargo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on October 26, 2014 - 08:48 (UTC)
Killzone Kid
To check if currently selected muzzle has a silencer: hasSilencer = player weaponAccessories currentMuzzle player param [0, ""] != "";
Posted on March 16, 2015 - 12:03 (UTC)
Jezuro
Since revision 129742, this command also returns an attached bipod.