weaponAccessories: Difference between revisions

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Line 16: Line 16:
|p2= weapon: [[String]]  |= PARAMETER2  
|p2= weapon: [[String]]  |= PARAMETER2  


| [[Array]] |= RETURNVALUE  
| [[Array]] - [silencer, laserpointer/flashlight, optics]|= RETURNVALUE  




|x1= <code>
|x1= <code>[[player]] [[weaponAccessories]] [[primaryWeapon]] [[player]]; ["","acc_pointer_IR","optic_Aco"]</code>|= EXAMPLE1  
</code>|= EXAMPLE1  


____________________________________________________________________________________________
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| |= SEEALSO  
| [[weaponsItems]], [[handgunItems]], [[primaryWeaponItems]], [[secondaryWeaponItems]] |= SEEALSO  


|  |= MPBEHAVIOUR  
|  |= MPBEHAVIOUR  

Revision as of 10:54, 26 October 2014

Hover & click on the images for description

Description

Description:
Get array with all items linked to a given weapon.
Groups:
Uncategorised

Syntax

Syntax:
unit weaponAccessories weapon
Parameters:
unit: Object
weapon: String
Return Value:
Array - [silencer, laserpointer/flashlight, optics]

Examples

Example 1:
player weaponAccessories primaryWeapon player; ["","acc_pointer_IR","optic_Aco"]

Additional Information

See also:
weaponsItemshandgunItemsprimaryWeaponItemssecondaryWeaponItems

Notes

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Only post proven facts here! Add Note

Notes

Bottom Section

Posted on October 26, 2014 - 08:48 (UTC)
Killzone Kid
To check if currently selected muzzle has a silencer: _silencer = player weaponAccessories currentMuzzle player select 0; hasSilencer = !isNil "_silencer" && {_silencer != ""};