weaponAccessories: Difference between revisions

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{{Command|Comments=
{{Command|Comments=
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| arma3 |Game name=
| arma3 |Game name=
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|gr1= Unit Inventory |GROUP1=
|gr1= Unit Inventory |GROUP1=
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| Get array with all items linked to a given weapon.
| Get array with all items linked to a given weapon.
{{Important | This command does not return loaded magazines, see [[weaponsItems]]}}  |DESCRIPTION=
{{Important | This command does not return loaded magazines, see [[weaponsItems]]}}  |DESCRIPTION=
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| unit '''weaponAccessories''' weapon |SYNTAX=
| unit '''weaponAccessories''' weapon |SYNTAX=
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|x1= <code>[[player]] [[weaponAccessories]] [[primaryWeapon]] [[player]]; //["","acc_pointer_IR","optic_Aco",""]</code>|EXAMPLE1=  
|x1= <code>[[player]] [[weaponAccessories]] [[primaryWeapon]] [[player]]; //["","acc_pointer_IR","optic_Aco",""]</code>|EXAMPLE1=  


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| [[weaponAccessoriesCargo]], [[handgunItems]], [[primaryWeaponItems]], [[secondaryWeaponItems]], [[weaponsItems]], [[weaponsItemsCargo]] |SEEALSO=  
| [[weaponAccessoriesCargo]], [[handgunItems]], [[primaryWeaponItems]], [[secondaryWeaponItems]], [[weaponsItems]], [[weaponsItemsCargo]] |SEEALSO=  


|  |MPBEHAVIOUR=  
|  |MPBEHAVIOUR=  
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}}
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Revision as of 05:23, 17 January 2021

Hover & click on the images for description

Description

Description:
Get array with all items linked to a given weapon.
This command does not return loaded magazines, see weaponsItems
Groups:
Unit Inventory

Syntax

Syntax:
unit weaponAccessories weapon
Parameters:
unit: Object
weapon: String - primary, secondary or handgun
Return Value:
Array - [silencer, laserpointer/flashlight, optics, bipod]

Examples

Example 1:
player weaponAccessories primaryWeapon player; //["","acc_pointer_IR","optic_Aco",""]

Additional Information

See also:
weaponAccessoriesCargohandgunItemsprimaryWeaponItemssecondaryWeaponItemsweaponsItemsweaponsItemsCargo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on October 26, 2014 - 08:48 (UTC)
Killzone Kid
To check if currently selected muzzle has a silencer: hasSilencer = player weaponAccessories currentMuzzle player param [0, ""] != "";
Posted on March 16, 2015 - 12:03 (UTC)
Jezuro
Since revision 129742, this command also returns an attached bipod.