worldToModel: Difference between revisions

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(Example 2 now uses PositionAGL instead of PositionAGLS)
m (formatting)
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|version1= 1.00
|version1= 1.00
|game2= arma2
|version2= 1.00
|game3= arma2oa
|version3= 1.51
|game4= tkoh
|version4= 1.00
|game5= arma3
|version5= 0.50


|gr1= Positions
|gr1= Positions
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|seealso= [[worldToModelVisual]] [[vectorWorldToModel]] [[modelToWorld]]
|seealso= [[worldToModelVisual]] [[vectorWorldToModel]] [[modelToWorld]]
}}
}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Revision as of 11:35, 26 March 2021

Hover & click on the images for description

Description

Description:
Converts position from world space to object model space.
Groups:
Positions

Syntax

Syntax:
model worldToModel position
Parameters:
model: Object
position: Array - World position, format PositionAGL or Position2D
Return Value:
Array - Position relative to model, format PositionRelative

Examples

Example 1:
_relPos = myObject worldToModel [0,0,0];
Example 2:
_relPos = player worldToModel ASLToAGL getPosASL car;
Example 3:
_relPos = car worldToModel [12000,5000];

Additional Information

See also:
worldToModelVisual vectorWorldToModel modelToWorld

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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