worldToModel: Difference between revisions

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m (Text replacement - "\|game([0-9]) ?= (.+) \|version([0-9]) ?= (.+) " to "|game$1= $2 |version$3= $4 ")
m (Text replacement - " +<\/code>" to "</code>")
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|x2= <code>_relPos = [[player]] [[worldToModel]] [[ASLToAGL]] [[getPosASL]] car;</code>
|x2= <code>_relPos = [[player]] [[worldToModel]] [[ASLToAGL]] [[getPosASL]] car;</code>


|x3= <code>_relPos = car [[worldToModel]] [12000,5000]; </code>
|x3= <code>_relPos = car [[worldToModel]] [12000,5000];</code>


|seealso= [[worldToModelVisual]] [[vectorWorldToModel]] [[modelToWorld]]
|seealso= [[worldToModelVisual]] [[vectorWorldToModel]] [[modelToWorld]]
}}
}}

Revision as of 23:49, 10 June 2021

Hover & click on the images for description

Description

Description:
Converts position from world space to object model space.
Groups:
Positions

Syntax

Syntax:
model worldToModel position
Parameters:
model: Object
position: Array - World position, format PositionAGL or Position2D
Return Value:
Array - Position relative to model, format PositionRelative

Examples

Example 1:
_relPos = myObject worldToModel [0,0,0];
Example 2:
_relPos = player worldToModel ASLToAGL getPosASL car;
Example 3:
_relPos = car worldToModel [12000,5000];

Additional Information

See also:
worldToModelVisual vectorWorldToModel modelToWorld

Notes

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