worldToModelVisual: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
m (Text replacement - "_{10,} " to "")
Line 1: Line 1:
{{Command|Comments=
{{Command|Comments=
____________________________________________________________________________________________


| arma3 |Game name=
| arma3 |Game name=
Line 8: Line 7:
|gr1= Positions |GROUP1=
|gr1= Positions |GROUP1=
|gr2= Render Time Scope |GROUP2=
|gr2= Render Time Scope |GROUP2=
____________________________________________________________________________________________


| Converts position from world space to object model space in [[Simulation vs Render Time Scope|render time scope]]. |DESCRIPTION=
| Converts position from world space to object model space in [[Simulation vs Render Time Scope|render time scope]]. |DESCRIPTION=
____________________________________________________________________________________________


| object [[worldToModelVisual]] worldPosition |Syntax=
| object [[worldToModelVisual]] worldPosition |Syntax=
Line 20: Line 17:


| [[Array]] - [[PositionRelative]] |RETURNVALUE=
| [[Array]] - [[PositionRelative]] |RETURNVALUE=
____________________________________________________________________________________________
   
   


Line 30: Line 26:


|x4= <code>_relPos = unit [[worldToModelVisual]] [[position]] tank;</code> |EXAMPLE4=
|x4= <code>_relPos = unit [[worldToModelVisual]] [[position]] tank;</code> |EXAMPLE4=
________________________________________________________________________________


| [[worldToModel]], [[vectorWorldToModelVisual]], [[modelToWorldVisual]], [[modelToWorld]]  |SEEALSO=
| [[worldToModel]], [[vectorWorldToModelVisual]], [[modelToWorldVisual]], [[modelToWorld]]  |SEEALSO=

Revision as of 05:17, 17 January 2021

Hover & click on the images for description

Description

Description:
Converts position from world space to object model space in render time scope.
Groups:
PositionsRender Time Scope

Syntax

Syntax:
object worldToModelVisual worldPosition
Parameters:
object: Object
worldPosition: Array - format PositionAGL or Position2D
Return Value:
Array - PositionRelative

Examples

Example 1:
_relPos = myObject worldToModelVisual [0,0,0];
Example 2:
_relPos = player worldToModelVisual position car;
Example 3:
_relPos = car worldToModelVisual [12000, 5000];
Example 4:
_relPos = unit worldToModelVisual position tank;

Additional Information

See also:
worldToModelvectorWorldToModelVisualmodelToWorldVisualmodelToWorld

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section