worldToModelVisual: Difference between revisions

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m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=")
m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=0-9]{12})" to "|$1=$2 |descr=$3")
Line 8: Line 8:
|gr2= Render Time Scope
|gr2= Render Time Scope


| Converts position from world space to object model space in [[Simulation vs Render Time Scope|render time scope]].
|descr= Converts position from world space to object model space in [[Simulation vs Render Time Scope|render time scope]].


|s1=  object [[worldToModelVisual]] worldPosition
|s1=  object [[worldToModelVisual]] worldPosition

Revision as of 22:27, 13 June 2021

Hover & click on the images for description

Description

Description:
Converts position from world space to object model space in render time scope.
Groups:
PositionsRender Time Scope

Syntax

Syntax:
object worldToModelVisual worldPosition
Parameters:
object: Object
worldPosition: Array - format PositionAGL or Position2D
Return Value:
Array - PositionRelative

Examples

Example 1:
_relPos = myObject worldToModelVisual [0,0,0];
Example 2:
_relPos = player worldToModelVisual position car;
Example 3:
_relPos = car worldToModelVisual [12000, 5000];
Example 4:
_relPos = unit worldToModelVisual position tank;

Additional Information

See also:
worldToModelvectorWorldToModelVisualmodelToWorldVisualmodelToWorld

Notes

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