BIS_fnc_unitPlaySimple
(Redirected from BIS fnc UnitPlaySimple)
					
					
					Description
- Description:
 - Plays back input movement data on input unit. Simplified.
 - Execution:
 - spawn
 - Groups:
 - Scenes
 
Syntax
- Syntax:
 - [unit, data, varDone, stateIngnore, debug, sleep, skipTime] spawn BIS_fnc_unitPlaySimple
 - Parameters:
 - unit: Object - unit to play movement data on
 - data: Array - movement data to use
 - varDone: Array - (Optional, default []) variable to set on specified Object once playback has finished in format:
 - stateIgnore: Boolean - (Optional, default false) whether to ignore if the Unit is dead and/or cannot move
 - debug: Boolean - (Optional, default false whether to give debug information on played frames per second
 - sleep: Number - (Optional, default 0) time to sleep between frames. This is if you want to be recording another unit and playing back movement data on another as well. Limit is 0-1 seconds.
 - skipTime: Number - (Optional, default 0) amount of time to skip at the start of playback. For example if you wish to play the data from halfway instead of the start.
 - Return Value:
 - Script Handle - script handle
 
Examples
- Example 1:
 
Additional Information
- See also:
 - BIS_fnc_unitCaptureFiring BIS_fnc_unitCaptureSimple BIS_fnc_unitPlayFiring BIS_fnc_unitPlay BIS_fnc_unitCapture
 
Notes
- 
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