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Description
- Description:
 
- Play set of ambient animations on given unit AND allows the unit to leave the ambient state and engage enemy or move away.
 
- Execution:
 
- call
 - Groups:
 
- Ambient
 
Syntax
- Syntax:
 
- [unit, animationSet, equipmentLevel, condition, behaviour] call BIS_fnc_ambientAnimCombat
 - Parameters:
 
- unit: Object - unit where the animations will be played
 
- animationSet: String - (Optional, default "STAND") the animation set to play. Possible values are:
- "STAND"
 
- "STAND_IA"
 
- "SIT_LOW"
 
- "KNEEL"
 
- "LEAN"
 
- "WATCH"
 
- "WATCH1"
 
- "WATCH2"
 
 
- equipmentLevel: String - (Optional, default "RANDOM") the equipment level of the unit. Possible values are:
- "NONE"
 
- "LIGHT"
 
- "MEDIUM"
 
- "FULL"
 
- "ASIS"
 
- "RANDOM"
 
 
- condition: Code or String - (Optional, default { false }) condition that if true frees the unit from the animation loop
 
- behaviour: String - (Optional, default "COMBAT") behaviour the unit should go to, when freed. Default "COMBAT"
 - Return Value:
 
- Nothing
 
Examples
- Example 1:
 
Additional Information
- See also:
 
- BIS_fnc_ambientAnim
 
Notes
- 
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