From Bohemia Interactive Community
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Description
- Description:
- Fires virtual mortar/artillery fire support.
- Execution:
- spawn
- Groups:
- Supports
Syntax
- Syntax:
- [target, ammo, radius, rounds, delay, conditionEnd, safezone, alt, speed, sounds] spawn BIS_fnc_fireSupportVirtual
- Parameters:
- target: Position, Object or String - target position, can be object, position or marker name
- ammo: String - (Optional, default "Sh_82mm_AMOS") ammunition to be used (if left empty, Sh_82mm_AMOS ammunition will be used)
- radius: Number - (Optional, default 100) radius of target area in meters
- rounds: Number - (Optional, default 10) number of rounds to be fired
- delay: Array or Number - (Optional, default 10) delay between rounds
- conditionEnd: Code - (Optional, default c{ false }) condition to end bombardment before all rounds are fired
- safezone: Number - (Optional, default 0) safezone radius - minimal distance from the target position where shells may be directed at
- alt: Number - (Optional, default 250) altitude where the shell will be created
- speed: Number - (Optional, default 150) descending velocity, in m/s. Default is 150, if you use flare as ammo, set it to lower value (1-5) to let it fall down slowly
- sounds: Array of Strings - (Optional, default [""]) sounds to be played on the incoming shell
- Return Value:
- Boolean - true if successful
Examples
- Example 1:
- Example 2:
- Example 3:
Additional Information
- See also:
- BIS_fnc_fireSupport BIS_fnc_fireSupportCluster BIS_fnc_fire BIS_fnc_fireSupport
Notes
-
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