From Bohemia Interactive Community
					 
					
					
					
					
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Description
- Description:
 
- Fires virtual mortar/artillery fire support.
 
- Execution:
 
- spawn
 - Groups:
 
- Supports
 
Syntax
- Syntax:
 
- [target, ammo, radius, rounds, delay, conditionEnd, safezone, alt, speed, sounds] spawn BIS_fnc_fireSupportVirtual
 - Parameters:
 
- target: Position, Object or String - target position, can be object, position or marker name
 
- ammo: String - (Optional, default "Sh_82mm_AMOS") ammunition to be used (if left empty, Sh_82mm_AMOS ammunition will be used)
 
- radius: Number - (Optional, default 100) radius of target area in meters
 
- rounds: Number - (Optional, default 10) number of rounds to be fired
 
- delay: Array or Number - (Optional, default 10) delay between rounds
 
- conditionEnd: Code - (Optional, default { false }) condition to end bombardment before all rounds are fired
 
- safezone: Number - (Optional, default 0) safezone radius - minimal distance from the target position where shells may be directed at
 
- alt: Number - (Optional, default 250) altitude where the shell will be created
 
- speed: Number - (Optional, default 150) descending velocity, in m/s. Default is 150, if you use flare as ammo, set it to lower value (1-5) to let it fall down slowly
 
- sounds: Array of Strings - (Optional, default [""]) sounds to be played on the incoming shell
 - Return Value:
 
- Boolean - true if successful
 
Examples
- Example 1:
 - Example 2:
 - Example 3:
 
Additional Information
- See also:
 
- BIS_fnc_fireSupport BIS_fnc_fireSupportCluster BIS_fnc_fire BIS_fnc_fireSupport
 
Notes
- 
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