BIS_fnc_sceneAreaClearance

From Bohemia Interactive Community
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Removes object clutter within a set trigger, for use within cutscenes.
Execution:
call
Groups:
Scenes

Syntax

Syntax:
[trigger, objects, destination] spawn BIS_fnc_sceneAreaClearance
Parameters:
trigger: Object - trigger to use as center point
objects: Array - (Optional, default []) list of objects that will be kept during cutscene
destination: Array in format Position - (Optional, default [-5000, 10000, 0]) where to move all unwanted objects
Return Value:
Nothing

Examples

Example 1:
[triggerArea1] spawn BIS_fnc_sceneAreaClearance;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2014-10-02 - 16:29 (UTC)
Tryteyker-
In regards to the 'safe position' where the objects get moved, this is how the function handles it (with default values present):
private _savepos = [_unwantedObjectsTempPosition, 0, 100, 20, 0, 60 * (pi / 180), 0] call BIS_fnc_findSafePos; if ((_savepos distance (getArray (configFile >> "CfgWorlds" >> worldName >> "centerPosition"))) == 0) then { _savepos = _unwantedObjectsTempPosition; }; _x setPos _savepos;