From Bohemia Interactive Community
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Description
- Description:
- Returns the primary and secondary animations queue of the entity. The primary queue contains the full motion path from current animation (animationState) to a target animation, while the secondary queue contains animations that are queued to be played after the target animation in primaryQueue is reached, e.g. due to using playMove or playAction.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- getAnimationsQueue entity
- Parameters:
- entity: Object - Man or animal object.
- Return Value:
- Array - in format [primaryQueue, secondaryQueue] where each queue is an Array of Strings, the animation state names (all lower case).
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- animationState getUnitMovesInfo
Notes
-
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