hideActions

From Bohemia Interactive Community
Hover & click on the images for description
Only available in Development branch(es) until its release with Arma 3 patch v2.22.

Description

Description:
This command is a work in progress and can evolve until release on stable branch.

Hides unwanted actions given by their enum number (see shownAction). There are 4 ways this command can hide actions:

  • HideNone - when actions argument array is empty, all previously hidden actions are unhidden.
  • HideAll - when actions argument array is [0], all actions are hidden. This doesn't stop actions that have key bindings from execution.
  • HideSelected - when actions argument array consists of positive numbers [1,2,3,...] only the corresponding actions are hidden.
  • HideAllButSelected - when actions argument array consists of negative numbers [-1,-2,-3,...] all but the corresponding actions are hidden.

Mix and match of the above will result in "Malformed command params!" script error.


This command hides actions for the current player (focusOn), a respawned player will have all actions unhidden so it must be reapplied.
Groups:
Interaction

Syntax

Syntax:
hideActions actions
Parameters:
actions: Array of Numbers (see description)
Return Value:
Boolean - true on success, false on failure. Failure may also have script error displayed (see description)

Examples

Example 1:
hideActions [1,2]; //hide GetInCommander and GetInDriver actions
Example 2:
hideActions [91]; //hide all user added actions
Example 3:
hideActions [-91]; //hide all engine actions leaving only user added
Example 4:
hideActions [0]; //hide all actions
Example 5:
hideActions []; //unhide all hidden actions

Additional Information

See also:
hiddenActions shownAction visibleMap shownGPS shownWatch shownCompass shownUAVFeed shownHUD addAction action isActionMenuVisible

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note