shownAction
Description
- Description:
- Get the internal enum of the displayed action (or 0 if none are displayed). Action enums: ↑ Back to spoiler's top
- GetInCommander
- GetInDriver
- GetInPilot
- GetInGunner
- GetInCargo
- GetInTurret
- Heal
- Repair
- Refuel
- Rearm
- GetOut
- LightOn
- LightOff
- EngineOn
- EngineOff
- SwitchWeapon
- HideWeapon
- SwitchMagazine
- UseWeapon
- LoadMagazine
- LoadOtherMagazine
- LoadEmptyMagazine
- TakeWeapon
- MountWeaponFromInv
- UnmountWeaponToInv
- MountItem
- UnmountItem
- TakeItem
- DropItem
- UnloadMagazine
- ChangeUniformWithBody
- DropItemFromBody
- ChangeBackpackFromBackpack
- TakeItemFromBody
- TakeBackpackFromBody
- UnmountUniformItem
- MountUniformItem
- UseContainerMagazine
- TakeDropWeapon
- TakeMagazine
- TakeDropMagazine
- TakeFlag
- ReturnFlag
- TurnIn
- TurnOut
- WeaponInHand
- WeaponOnBack
- SitDown
- Land
- CancelLand
- Eject
- MoveToDriver
- MoveToPilot
- MoveToGunner
- MoveToCommander
- MoveToCargo
- MoveToTurret
- HideBody
- TouchOff
- TouchOffMines
- StartTimer
- SetTimer
- Deactivate
- NVGoggles
- NVGogglesOff
- ManualFire
- ManualFireCancel
- AutoHover
- AutoHoverCancel
- VTOLVectoring
- VTOLVectoringCancel
- StrokeFist
- StrokeGun
- LadderUp
- LadderDown
- LadderOnDown
- LadderOnUp
- LadderOff
- FireInflame
- FirePutDown
- LandGear
- LandGearUp
- FlapsDown
- FlapsUp
- VectoringDown
- VectoringUp
- Salute
- ScudLaunch
- ScudStart
- ScudCancel
- User (via addAction)
- DropWeapon
- PutWeapon
- DropMagazine
- PutMagazine
- UserType
- HandGunOn
- HandGunOnStand
- HandGunOff
- HandGunOffStand
- TakeMine
- ActivateMine
- DeactivateMine
- UseMagazine
- IngameMenu
- CancelTakeFlag
- CancelAction
- MarkEntity
- MarkWeapon
- TeamSwitch
- Gear
- GearOpen
- HealSoldier
- HealSoldierAuto
- HealSoldierSelf
- PatchSoldier
- Surrender
- GetOver
- FirstAid
- OpenBag
- TakeBag
- DropBag
- PutBag
- AddBag
- Assemble
- DisAssemble
- IRLaserOn
- IRLaserOff
- GunLightOn
- GunLightOff
- ArtilleryComputer
- RepairVehicle
- DragSoldier
- CarrySoldier
- CarrySoldierInterrupt
- DragSoldierInterrupt
- DropCarried
- OpenParachute
- TakeVehicleControl
- SuspendVehicleControl
- LockVehicleControl
- UnlockVehicleControl
- SearchLightOn
- SearchLightOff
- CollisionLightOn
- CollisionLightOff
- PutInDriver
- PutInPilot
- PutInCargo
- PutInGunner
- PutInCommander
- PutInTurret
- UnloadFromDriver
- UnloadFromPilot
- UnloadFromCargo
- UnloadFromGunner
- UnloadFromCommander
- UnloadFromTurret
- PeriscopeDepthOn
- PeriscopeDepthOff
- UAVTerminalOpen
- UAVTerminalMakeConnection
- UAVTerminalReleaseConnection
- BackFromUAV
- SwitchToUAVDriver
- SwitchToUAVGunner
- UAVTerminalHackConnection
- ActiveSensorsOn
- ActiveSensorsOff
- ListLeftVehicleDisplay
- ListRightVehicleDisplay
- ListPrevLeftVehicleDisplay
- ListPrevRightVehicleDisplay
- CloseLeftVehicleDisplay
- CloseRightVehicleDisplay
- NextModeLeftVehicleDisplay
- NextModeRightVehicleDisplay
- UnloadUnconsciousUnits
- Talk
- Tell
- HookCargo
- UnhookCargo
- HelicopterAutoTrimOn
- HelicopterAutoTrimOff
- HelicopterTrimOn
- HelicopterTrimOff
- WheelsBrakeOn
- WheelsBrakeOff
- LoadVehicle
- UnloadVehicle
- UnloadAllVehicles
- Groups:
- Interaction
Syntax
- Syntax:
- shownAction
- Return Value:
- Number - action enum (see description) or 0 otherwise
Examples
- Example 1:
- Example 2:
- Example 3:
Additional Information
- See also:
- hideActions hiddenActions visibleMap shownGPS shownWatch shownCompass shownUAVFeed shownHUD addAction action isActionMenuVisible
Notes
-
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