playerRespawnTime: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) No edit summary |
Killzone Kid (talk | contribs) (note format fixed) |
||
Line 26: | Line 26: | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on June 21, 2007 - 18:33 (CEST) | <dd class="notedate">Posted on June 21, 2007 - 18:33 (CEST)</dd> | ||
<dt class="note">[[User:Sy|Sy]] | <dt class="note">[[User:Sy|Sy]]</dt> | ||
<dd class="note">When playerRespawnTime reaches zero the player respawns as expected. When the player has completed respawning this command returns -1. | <dd class="note">When playerRespawnTime reaches zero the player respawns as expected. When the player has completed respawning this command returns -1. | ||
</dd> | |||
<dt class="note"> | <dd class="notedate">Posted on February 25, 2009 - 18:33 (CEST)</dd> | ||
<dt class="note">[[User:RolanDecoy|RolanDecoy]]</dt> | |||
<dd class="note">Also note that spawning doesn't create a body to use, but allows a player to choose an already | <dd class="note">Also note that spawning doesn't create a body to use, but allows a player to choose an already | ||
existing one as defined either in the mission editor or in a script as [[player]] or playable. | existing one as defined either in the mission editor or in a script as [[player]] or playable. | ||
</dd> | |||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> |
Revision as of 11:06, 1 July 2017
Description
- Description:
- Return the player remaining time to respawn or -1 if it is not available.
- Groups:
- Uncategorised
Syntax
- Syntax:
- playerRespawnTime
- Return Value:
- Number
Examples
- Example 1:
waitUntil {playerRespawnTime <= 0};
Additional Information
- See also:
- setPlayerRespawnTime
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on June 21, 2007 - 18:33 (CEST)
- Sy
- When playerRespawnTime reaches zero the player respawns as expected. When the player has completed respawning this command returns -1.
- Posted on February 25, 2009 - 18:33 (CEST)
- RolanDecoy
- Also note that spawning doesn't create a body to use, but allows a player to choose an already existing one as defined either in the mission editor or in a script as player or playable.