isDamageAllowed: Difference between revisions

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<dl class="command_description">
<dd class="notedate">Posted on January 9, 2018 - 08:28 (UTC)</dd>
<dt class="note">[[User:demellion|demellion]]</dt>
<dd class="note">
'''WARNING:''' The return of this command will be reliable only if [[allowDamage]] was performed on this particular machine.<br>
[[isDamageAllowed]] seems like doesn't support the global effect results coming from another PC that owns the object.
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Revision as of 14:39, 9 January 2018

Hover & click on the images for description

Description

Description:
A getter for allowDamage command. The command indicates if damage is allowed at current locality, hence local effect of the command. A complete solution for being able to tell whether or not an object can be damaged at current locality looks like this: _canBeDamaged = local _obj && isDamageAllowed _obj;
Multiplayer:
This command only works locally. It always returns false when called on non local objects
Groups:
Uncategorised

Syntax

Syntax:
isDamageAllowed object
Parameters:
object: Object -
Return Value:
Boolean

Examples

Example 1:
_isGod = !isDamageAllowed player;

Additional Information

See also:
allowDamagesetDamagesetHit

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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