assignedVehicle: Difference between revisions
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[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands ArmA|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands ArmA|{{uc:{{PAGENAME}}}}]] | ||
[[Category: | [[Category:Command Group: Object Information|{{uc:{{PAGENAME}}}}]] | ||
[[Category: | [[Category:Command Group: Vehicle Assignment|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | ||
[[Category: | [[Category:Arma 3: Scripting Commands]] | ||
[[Category: | [[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]] |
Revision as of 16:40, 3 December 2018
Description
- Description:
- Returns the vehicle a unit is assigned to. If no vehicle is assigned objNull is returned.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
_vehicle = assignedVehicle player;
Additional Information
- See also:
- addVehicleassignAsDriverassignAsCargoassignAsCommanderassignAsGunnerunassignVehicle, leaveVehicle
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma version 1.05
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands ArmA
- Command Group: Object Information
- Command Group: Vehicle Assignment
- Scripting Commands ArmA2
- Arma 3: Scripting Commands
- Scripting Commands Take On Helicopters