allMapMarkers: Difference between revisions
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Revision as of 18:18, 3 December 2018
Description
- Description:
 - Return all markers in map including user placed markers (_USER_DEFINED #). 
Since Arma 3 v1.57.134377 User defined markers have the following name format:
_USER_DEFINED #<PlayerID>/<MarkerID>/<ChannelID> where:- <PlayerID> - unique network id of the player (same as _id in onPlayerConnected)
 - <MarkerID> - a marker counter id
 - <ChannelID> - id of the chat channel on which marker was placed (see currentChannel)
 
 - Groups:
 - Uncategorised
 
Syntax
Examples
- Example 1:
 _markers = allMapMarkers;returns: ["marker1","_USER_DEFINED #2/0"]- Example 2:
 { private "_a"; _a = toArray _x; _a resize 15; if (toString _a == "_USER_DEFINED #") then { deleteMarker _x; } } forEach allMapMarkers;- Example 3:
 if (_someString in allMapMarkers) then { hint (_someString + " is a valid marker name"); };
Additional Information
- See also:
 - createMarkerdeleteMarker
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
Notes
- Posted on March 17, 2014
 - Waffle SS.
 - A3 1.12: Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #."
 - Posted on March 17, 2014
 - Killzone_Kid
 - To expand on the comment above. In Multiplayer, user created marker will appear in allMapMarkers as _USER_DEFINED #ID/Number, where ID is unique id related to _id param from onPlayerConnected and Number is sequential integer incremented by 1 with each marker placement by the IDed user.