allMapMarkers: Difference between revisions
m (Bot: Reverted to revision 94171 by killzone_kid on 2016-02-09T12:03:28Z)  | 
				m (template:command argument fix)  | 
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| Line 17: | Line 17: | ||
| '''allMapMarkers''' |= Syntax  | | '''allMapMarkers''' |= Syntax  | ||
| [[Array]] of [[String]]s|=   | | [[Array]] of [[String]]s|RETURNVALUE=    | ||
|x1= <code>_markers = [[allMapMarkers]];</code>  | |x1= <code>_markers = [[allMapMarkers]];</code>  | ||
returns: ["marker1","_USER_DEFINED #2/0"]|=   | returns: ["marker1","_USER_DEFINED #2/0"]|EXAMPLE1=    | ||
|x2= <code>{  | |x2= <code>{  | ||
| Line 30: | Line 30: | ||
     [[deleteMarker]] _x;  |      [[deleteMarker]] _x;  | ||
   }  |    }  | ||
} [[forEach]] [[allMapMarkers]];</code> |=   | } [[forEach]] [[allMapMarkers]];</code> |EXAMPLE2=    | ||
|x3= <code>[[if]] (_someString [[in]] [[allMapMarkers]]) [[then]] {  | |x3= <code>[[if]] (_someString [[in]] [[allMapMarkers]]) [[then]] {  | ||
   [[hint]] (_someString [[valuea_plus_valueb|+]] " is a valid marker name");  |    [[hint]] (_someString [[valuea_plus_valueb|+]] " is a valid marker name");  | ||
};  | };  | ||
</code> |=   | </code> |EXAMPLE3=  | ||
____________________________________________________________________________________________  | ____________________________________________________________________________________________  | ||
| [[createMarker]], [[deleteMarker]] |=   | | [[createMarker]], [[deleteMarker]] |SEEALSO=    | ||
|  |=   | |  |MPBEHAVIOUR=    | ||
____________________________________________________________________________________________  | ____________________________________________________________________________________________  | ||
}}  | }}  | ||
Revision as of 10:28, 7 April 2019
Description
- Description:
 - Return all markers in map including user placed markers (_USER_DEFINED #). 
Since Arma 3 v1.57.134377 User defined markers have the following name format:
_USER_DEFINED #<PlayerID>/<MarkerID>/<ChannelID> where:- <PlayerID> - unique network id of the player (same as _id in onPlayerConnected)
 - <MarkerID> - a marker counter id
 - <ChannelID> - id of the chat channel on which marker was placed (see currentChannel)
 
 - Groups:
 - Uncategorised
 
Syntax
Examples
- Example 1:
 _markers = allMapMarkers;returns: ["marker1","_USER_DEFINED #2/0"]- Example 2:
 { private "_a"; _a = toArray _x; _a resize 15; if (toString _a == "_USER_DEFINED #") then { deleteMarker _x; } } forEach allMapMarkers;- Example 3:
 if (_someString in allMapMarkers) then { hint (_someString + " is a valid marker name"); };
Additional Information
- See also:
 - createMarkerdeleteMarker
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
Notes
- Posted on March 17, 2014
 - Waffle SS.
 - A3 1.12: Markers placed in editor will be in the array as a string of their name. Markers placed by the player will begin with "_USER_DEFINED #."
 - Posted on March 17, 2014
 - Killzone_Kid
 - To expand on the comment above. In Multiplayer, user created marker will appear in allMapMarkers as _USER_DEFINED #ID/Number, where ID is unique id related to _id param from onPlayerConnected and Number is sequential integer incremented by 1 with each marker placement by the IDed user.