canAdd: Difference between revisions
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m (Bot: Reverted to revision 99590 by killzone_kid on 2017-04-24T18:11:24Z) |
m (template:command argument fix) |
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| object '''canAdd''' item |= Syntax | | object '''canAdd''' item |= Syntax | ||
|p1= object: [[Object]] - unit or container |= | |p1= object: [[Object]] - unit or container |PARAMETER1= | ||
|p2= item: [[String]] - Config class |= | |p2= item: [[String]] - Config class |PARAMETER2= | ||
| [[Boolean]] |= | | [[Boolean]] |RETURNVALUE= | ||
| s2 =object '''canAdd''' [item, count] (''Since Arma 3 v1.55.133607'') |= Syntax | | s2 =object '''canAdd''' [item, count] (''Since Arma 3 v1.55.133607'') |= Syntax | ||
|p21= object: [[Object]] - unit or container |= | |p21= object: [[Object]] - unit or container |PARAMETER1= | ||
|p22= [item, count]: [[Array]] |= | |p22= [item, count]: [[Array]] |PARAMETER1= | ||
|p23= item: [[String]] - Config class |= | |p23= item: [[String]] - Config class |PARAMETER2= | ||
|p24= count: [[Number]] - desired quantity |= | |p24= count: [[Number]] - desired quantity |PARAMETER1= | ||
| r2= [[Boolean]] |= | | r2= [[Boolean]] |RETURNVALUE= | ||
|x1= <code>[[if]] ([[player]] [[canAdd]] "FirstAidKit") [[then]] { | |x1= <code>[[if]] ([[player]] [[canAdd]] "FirstAidKit") [[then]] { | ||
Line 32: | Line 32: | ||
[[hint]] "Not enough space"; | [[hint]] "Not enough space"; | ||
}; | }; | ||
</code>|= | </code>|EXAMPLE1= | ||
|x2= <code>[[if]] (_box [[canAdd]] "FirstAidKit") [[then]] { | |x2= <code>[[if]] (_box [[canAdd]] "FirstAidKit") [[then]] { | ||
Line 39: | Line 39: | ||
[[hint]] "Not enough space"; | [[hint]] "Not enough space"; | ||
}; | }; | ||
</code>|= | </code>|EXAMPLE2= | ||
|x3= <code>car [[canAdd]] <nowiki>[</nowiki>[[currentWeapon]] [[player]], 50];</code>|= | |x3= <code>car [[canAdd]] <nowiki>[</nowiki>[[currentWeapon]] [[player]], 50];</code>|EXAMPLE3= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[canAddItemToBackpack]], [[canAddItemToUniform]], [[canAddItemToVest]] |= | | [[canAddItemToBackpack]], [[canAddItemToUniform]], [[canAddItemToVest]] |SEEALSO= | ||
| |= | | |MPBEHAVIOUR= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
}} | }} |
Revision as of 10:29, 7 April 2019
Description
- Description:
- Checks if given object can be stored in inventory of given object or any inventory container (uniform, vest, backpack) of given unit.
- Groups:
- Uncategorised
Syntax
- Syntax:
- object canAdd item
- Parameters:
- object: Object - unit or container
- item: String - Config class
- Return Value:
- Boolean
Alternative Syntax
- Syntax:
- object canAdd [item, count] (Since Arma 3 v1.55.133607)
- Parameters:
- object: Object - unit or container
- [item, count]: Array
- item: String - Config class
- count: Number - desired quantity
- Return Value:
- Boolean
Examples
- Example 1:
if (player canAdd "FirstAidKit") then { player addItem "FirstAidKit"; } else { hint "Not enough space"; };
- Example 2:
if (_box canAdd "FirstAidKit") then { _box addWeaponCargo ["FirstAidKit", 1]; } else { hint "Not enough space"; };
- Example 3:
car canAdd [currentWeapon player, 50];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on November 29, 2015 - 00:02 (UTC)
- Jonpas
-
Can also be used on any object that has inventory, not only player inventory containers.
Where _box is B_supplyCrate_F:// Empty _box canAdd "FirstAidKit"; -> true // Full _box canAdd "FirstAidKit"; -> false
- Posted on February 11, 2017 - 18:40 (UTC)
- Demellion
-
This can also be used as alternative to canAddItemToBackpack, canAddItemToUniform, canAddItemToVest where container might not be strictly defined.In some cases it might be a good optimisation for your code, where you also don't need to perform checks on which type of player container this is. Example:
_i = [(uniformContainer player),(vestContainer player),(backpackContainer player)] call BIS_fnc_selectRandom; if (_i canAdd "Rangefinder") then { _i addItemCargoGlobal ["Rangefinder",1]; };