playerRespawnTime: Difference between revisions
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| Return the player's remaining time before respawn, or -1 if it is not available (such as when the player is alive). |= | | Return the player's remaining time before respawn, or -1 if it is not available (such as when the player is alive). |DESCRIPTION= | ||
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| '''playerRespawnTime''' |= | | '''playerRespawnTime''' |SYNTAX= | ||
| [[Number]] |= | | [[Number]] |RETURNVALUE= | ||
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|x1= <code>[[waitUntil]] {[[playerRespawnTime]] <= 0};</code> |= | |x1= <code>[[waitUntil]] {[[playerRespawnTime]] <= 0};</code> |EXAMPLE1= | ||
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| [[setPlayerRespawnTime]] |= | | [[setPlayerRespawnTime]] |SEEALSO= | ||
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Revision as of 14:44, 7 April 2019
Description
- Description:
- Return the player's remaining time before respawn, or -1 if it is not available (such as when the player is alive).
- Groups:
- Uncategorised
Syntax
- Syntax:
- playerRespawnTime
- Return Value:
- Number
Examples
- Example 1:
waitUntil {playerRespawnTime <= 0};
Additional Information
- See also:
- setPlayerRespawnTime
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on June 21, 2007 - 18:33 (CEST)
- Sy
- When playerRespawnTime reaches zero the player respawns as expected. When the player has completed respawning this command returns -1.
- Posted on February 25, 2009 - 18:33 (CEST)
- RolanDecoy
- Also note that spawning doesn't create a body to use, but allows a player to choose an already existing one as defined either in the mission editor or in a script as player or playable.