calculatePath: Difference between revisions
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| Spawns an agent that will execute an AI path calculation and fire the <tt>"PathCalculated"</tt> [[ | | Spawns an agent that will execute an AI path calculation and fire the <tt>"PathCalculated"</tt> [[Arma_3:_Event_Handlers#PathCalculated | event handler]]. The vehicle type to simulate could be one of the following presets: | ||
* <tt>"man"</tt> (will use "C_man_1") | * <tt>"man"</tt> (will use "C_man_1") | ||
* <tt>"car"</tt> (will use "C_Offroad_01_F") | * <tt>"car"</tt> (will use "C_Offroad_01_F") |
Revision as of 08:32, 25 July 2019
Description
- Description:
- Spawns an agent that will execute an AI path calculation and fire the "PathCalculated" event handler. The vehicle type to simulate could be one of the following presets:
- "man" (will use "C_man_1")
- "car" (will use "C_Offroad_01_F")
- "tank" (will use "B_MBT_01_cannon_F")
- "wheeled_APC" (will use "B_APC_Tracked_01_rcws_F")
- "boat" (will use "C_Rubberboat")
- "plane" (will use "B_Plane_CAS_01_dynamicLoadout_F")
- "helicopter" (will use "B_Heli_Light_01_F")
- Multiplayer:
- -
- Groups:
- Uncategorised
Syntax
- Syntax:
- calculatePath [type, behaviour, from, to]
- Parameters:
- [type, behaviour, from, to]: Array
- type: String - Vehicle type to simulate (see description)
- behavior: String - AI behaviour, one of ("CARELESS", "SAFE", "AWARE", "COMBAT" and "STEALTH")
- from: Array - Start position in format [x,y,z]
- to: Array - End position in format [x,y,z]
- Return Value:
- Object - An agent to add the "PathCalculated" event handler to.
Examples
- Example 1:
calculatePath ["car","safe",[2150.67,5778.19,0],[2184.11,5802.28,0]]
- Example 2:
- Draws the path from South West to North East of Agia Marina:
(calculatePath ["man","safe",[2832.9,5927.79,0],[3107.46,6036.61,0]]) addEventHandler ["PathCalculated",{ { _mrk = createMarker ["marker" + str _forEachIndex, _x]; _mrk setMarkerType "mil_dot"; _mrk setMarkerText str _forEachIndex; } forEach (_this#1); }]
Additional Information
- See also:
- setDriveOnPath
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
[[Category:Introduced with arma3dev version 1.93]][[ Category: arma3dev: New Scripting Commands | CALCULATEPATH]][[ Category: arma3dev: Scripting Commands | CALCULATEPATH]]
Bottom Section
- Posted on July 6, 2019 - 10:28 (UTC)
- Tankbuster
- When using this command to get the predicted path of vehicles driving and having them stay on roads (not go cross country) is important, the best vehicle to use is "wheeled_APC" and behaviour careless