addVehicle: Difference between revisions
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| arma | | | arma |Game name= | ||
|1.05|Game version= | |1.05|Game version= |
Revision as of 00:43, 31 August 2019
Description
- Description:
- Adds a specified vehicle for use by a specified AI led group taking into account vehicle's cost. The vehicle will be considered as an available vehicle for use by this group. When vehicle is added in this way, it can appear as a target for the enemy even if the vehicle is currently free of the crew. Vehicles with crew, which are placed in the editor, get automatically added to the group. To remove vehicle from a group, use leaveVehicle.
- Groups:
- Uncategorised
Syntax
- Syntax:
- groupName addVehicle vehicleName
- Parameters:
- groupName: Group
- vehicleName: Object
- Return Value:
- Nothing
Examples
- Example 1:
_grp addVehicle _vehicle
- Example 2:
- Using on crewed vehicle:
group tank addVehicle tank;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes
- Posted on 22 Nov, 2008 00:40
- Ceeeb
-
- This command works best when used on empty vehicles. If used on a vehicle already driven by a member of another group, the driver will continue under his own group's orders, which may not benefit the addVehicle group.
- More than one vehicle can be added to a group, and more than one group can be added to a vehicle.
- When deciding whether to board a vehicle, AI leaders seem to only consider the transport benefit of a vehicle, ignoring any combat benefits the vehicle may provide.
- This command works best when used on empty vehicles. If used on a vehicle already driven by a member of another group, the driver will continue under his own group's orders, which may not benefit the addVehicle group.