canAdd: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "|PARAMETER1= |p22=" to "|PARAMETER21= |p22=") |
Lou Montana (talk | contribs) |
||
Line 10: | Line 10: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| object | | object [[canAdd]] item |SYNTAX= | ||
|p1= object: [[Object]] - unit or container | |p1= object: [[Object]] - unit or container |PARAMETER1= | ||
|p2= item: [[String]] - Config class |PARAMETER2= | |p2= item: [[String]] - Config class |PARAMETER2= | ||
| [[Boolean]] |RETURNVALUE= | | [[Boolean]] |RETURNVALUE= | ||
____________________________________________________________________________________________ | |||
|s2= object [[canAdd]] [item, count] {{since|arma3|1.55.133607|y}} |SYNTAX2= | |||
|p21= object: [[Object]] - unit or container |PARAMETER21= | |||
|p22= [item, count]: [[Array]] |PARAMETER22= | |||
| | |p23= item: [[String]] - Config class |PARAMETER23= | ||
|p24= count: [[Number]] - desired quantity |PARAMETER24= | |||
|p24= count: [[Number]] - desired quantity | | |||
| r2= [[Boolean]] | | | r2= [[Boolean]] |RETURNVALUE2= | ||
____________________________________________________________________________________________ | |||
|x1= <code>[[if]] ([[player]] [[canAdd]] "FirstAidKit") [[then]] { | |x1= <code>[[if]] ([[player]] [[canAdd]] "FirstAidKit") [[then]] { | ||
Line 32: | Line 37: | ||
[[hint]] "Not enough space"; | [[hint]] "Not enough space"; | ||
}; | }; | ||
</code>|EXAMPLE1= | </code>|EXAMPLE1= | ||
|x2= <code>[[if]] (_box [[canAdd]] "FirstAidKit") [[then]] { | |x2= <code>[[if]] (_box [[canAdd]] "FirstAidKit") [[then]] { | ||
Line 39: | Line 44: | ||
[[hint]] "Not enough space"; | [[hint]] "Not enough space"; | ||
}; | }; | ||
</code>|EXAMPLE2 | </code>|EXAMPLE2= | ||
|x3= <code>car [[canAdd]] [<nowiki/>[[currentWeapon]] [[player]], 50];</code> |EXAMPLE3= | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[canAddItemToBackpack]], [[canAddItemToUniform]], [[canAddItemToVest]] |SEEALSO= | | [[canAddItemToBackpack]], [[canAddItemToUniform]], [[canAddItemToVest]] |SEEALSO= | ||
| | | |MPBEHAVIOUR= | ||
}} | }} | ||
Line 59: | Line 62: | ||
<h3 style='display:none'>Bottom Section</h3> | <h3 style='display:none'>Bottom Section</h3> | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | ||
Line 95: | Line 97: | ||
</dd> | </dd> | ||
</dl> | </dl> | ||
<!-- DISCONTINUE Notes --> | <!-- DISCONTINUE Notes --> |
Revision as of 23:33, 21 December 2019
Description
- Description:
- Checks if given object can be stored in inventory of given object or any inventory container (uniform, vest, backpack) of given unit.
- Groups:
- Uncategorised
Syntax
- Syntax:
- object canAdd item
- Parameters:
- object: Object - unit or container
- item: String - Config class
- Return Value:
- Boolean
Alternative Syntax
- Syntax:
- object canAdd [item, count] Template:since
- Parameters:
- object: Object - unit or container
- [item, count]: Array
- item: String - Config class
- count: Number - desired quantity
- Return Value:
- Boolean
Examples
- Example 1:
if (player canAdd "FirstAidKit") then { player addItem "FirstAidKit"; } else { hint "Not enough space"; };
- Example 2:
if (_box canAdd "FirstAidKit") then { _box addWeaponCargo ["FirstAidKit", 1]; } else { hint "Not enough space"; };
- Example 3:
car canAdd [currentWeapon player, 50];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on November 29, 2015 - 00:02 (UTC)
- Jonpas
-
Can also be used on any object that has inventory, not only player inventory containers.
Where _box is B_supplyCrate_F:// Empty _box canAdd "FirstAidKit"; -> true // Full _box canAdd "FirstAidKit"; -> false
- Posted on February 11, 2017 - 18:40 (UTC)
- Demellion
-
This can also be used as alternative to canAddItemToBackpack, canAddItemToUniform, canAddItemToVest where container might not be strictly defined.In some cases it might be a good optimisation for your code, where you also don't need to perform checks on which type of player container this is. Example:
_i = [(uniformContainer player),(vestContainer player),(backpackContainer player)] call BIS_fnc_selectRandom; if (_i canAdd "Rangefinder") then { _i addItemCargoGlobal ["Rangefinder",1]; };