removeAllWeapons: Difference between revisions
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[[Category:Command_Group:_Weapons|{{uc:{{PAGENAME}}}}]]  | [[Category:Command_Group:_Weapons|{{uc:{{PAGENAME}}}}]]  | ||
[[Category:Scripting Commands   | [[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]  | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]  | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]  | ||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]  | [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]  | ||
Revision as of 15:24, 10 January 2020
Description
- Description:
 - Removes all weapons and magazines from the given unit. Does not remove map, compass, radio. You can use unitname removeWeapon "itemMap"; for example. Doesn't quite work with vehicles. If you need to remove all weapons from a vehicle, remove each weapon individually: {tank removeWeapon _x} forEach weapons tank;
 - Groups:
 - Uncategorised
 
Syntax
Examples
- Example 1:
 removeAllWeapons player;
Additional Information
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
Notes
Bottom Section
Categories: 
- Scripting Commands
 - Introduced with Operation Flashpoint version 1.00
 - Operation Flashpoint: New Scripting Commands
 - Operation Flashpoint: Scripting Commands
 - Command Group: Uncategorised
 - Scripting Commands: Global Effect
 - Scripting Commands OFP 1.99
 - Scripting Commands OFP 1.96
 - Scripting Commands OFP 1.46
 - Scripting Commands ArmA
 - Command Group: Unit Control
 - Command Group: Weapons
 - Scripting Commands Arma 2
 - Scripting Commands Arma 3
 - Scripting Commands Take On Helicopters